DotRecastNetSim/src/DotRecast.Recast.Demo/Tools/TestNavmeshTool.cs

1018 lines
41 KiB
C#

using System;
using System.Collections.Generic;
using DotRecast.Core;
using DotRecast.Detour;
using DotRecast.Recast.Demo.Builder;
using DotRecast.Recast.Demo.Draw;
using ImGuiNET;
using static DotRecast.Core.RecastMath;
using static DotRecast.Recast.Demo.Draw.DebugDraw;
using static DotRecast.Recast.Demo.Draw.DebugDrawPrimitives;
namespace DotRecast.Recast.Demo.Tools;
public class TestNavmeshTool : Tool
{
private const int MAX_POLYS = 256;
private const int MAX_SMOOTH = 2048;
private Sample m_sample;
private int m_toolModeIdx = TestNavmeshToolMode.PATHFIND_FOLLOW.Idx;
private TestNavmeshToolMode m_toolMode => TestNavmeshToolMode.Values[m_toolModeIdx];
private bool m_sposSet;
private bool m_eposSet;
private Vector3f m_spos;
private Vector3f m_epos;
private readonly DefaultQueryFilter m_filter;
private readonly Vector3f m_polyPickExt = Vector3f.Of(2, 4, 2);
private long m_startRef;
private long m_endRef;
private Vector3f m_hitPos;
private float m_distanceToWall;
private Vector3f m_hitNormal;
private List<StraightPathItem> m_straightPath;
private int m_straightPathOptions;
private List<long> m_polys;
private bool m_hitResult;
private List<long> m_parent;
private float m_neighbourhoodRadius;
private readonly float[] m_queryPoly = new float[12];
private List<Vector3f> m_smoothPath;
private Status m_pathFindStatus = Status.FAILURE;
private bool enableRaycast = true;
private readonly List<Vector3f> randomPoints = new();
private bool constrainByCircle;
private int includeFlags = SampleAreaModifications.SAMPLE_POLYFLAGS_ALL;
private int excludeFlags = 0;
public TestNavmeshTool()
{
m_filter = new DefaultQueryFilter(SampleAreaModifications.SAMPLE_POLYFLAGS_ALL,
SampleAreaModifications.SAMPLE_POLYFLAGS_DISABLED, new float[] { 1f, 1f, 1f, 1f, 2f, 1.5f });
}
public override void setSample(Sample m_sample)
{
this.m_sample = m_sample;
}
public override void handleClick(Vector3f s, Vector3f p, bool shift)
{
if (shift)
{
m_sposSet = true;
m_spos = p;
}
else
{
m_eposSet = true;
m_epos = p;
}
recalc();
}
public override void layout()
{
var previousToolMode = m_toolMode;
int previousStraightPathOptions = m_straightPathOptions;
int previousIncludeFlags = m_filter.getIncludeFlags();
int previousExcludeFlags = m_filter.getExcludeFlags();
bool previousConstrainByCircle = constrainByCircle;
ImGui.Text("Mode");
ImGui.Separator();
ImGui.RadioButton(TestNavmeshToolMode.PATHFIND_FOLLOW.Label, ref m_toolModeIdx, TestNavmeshToolMode.PATHFIND_FOLLOW.Idx);
ImGui.RadioButton(TestNavmeshToolMode.PATHFIND_STRAIGHT.Label, ref m_toolModeIdx, TestNavmeshToolMode.PATHFIND_STRAIGHT.Idx);
ImGui.RadioButton(TestNavmeshToolMode.PATHFIND_SLICED.Label, ref m_toolModeIdx, TestNavmeshToolMode.PATHFIND_SLICED.Idx);
ImGui.RadioButton(TestNavmeshToolMode.DISTANCE_TO_WALL.Label, ref m_toolModeIdx, TestNavmeshToolMode.DISTANCE_TO_WALL.Idx);
ImGui.RadioButton(TestNavmeshToolMode.RAYCAST.Label, ref m_toolModeIdx, TestNavmeshToolMode.RAYCAST.Idx);
ImGui.RadioButton(TestNavmeshToolMode.FIND_POLYS_IN_CIRCLE.Label, ref m_toolModeIdx, TestNavmeshToolMode.FIND_POLYS_IN_CIRCLE.Idx);
ImGui.RadioButton(TestNavmeshToolMode.FIND_POLYS_IN_SHAPE.Label, ref m_toolModeIdx, TestNavmeshToolMode.FIND_POLYS_IN_SHAPE.Idx);
ImGui.RadioButton(TestNavmeshToolMode.FIND_LOCAL_NEIGHBOURHOOD.Label, ref m_toolModeIdx, TestNavmeshToolMode.FIND_LOCAL_NEIGHBOURHOOD.Idx);
ImGui.RadioButton(TestNavmeshToolMode.RANDOM_POINTS_IN_CIRCLE.Label, ref m_toolModeIdx, TestNavmeshToolMode.RANDOM_POINTS_IN_CIRCLE.Idx);
ImGui.NewLine();
// selecting mode
ImGui.Text(m_toolMode.Label);
ImGui.Separator();
ImGui.NewLine();
if (m_toolMode == TestNavmeshToolMode.PATHFIND_FOLLOW)
{
}
if (m_toolMode == TestNavmeshToolMode.PATHFIND_STRAIGHT)
{
ImGui.Text("Vertices at crossings");
ImGui.Separator();
ImGui.RadioButton("None", ref m_straightPathOptions, 0);
ImGui.RadioButton("Area", ref m_straightPathOptions, NavMeshQuery.DT_STRAIGHTPATH_AREA_CROSSINGS);
ImGui.RadioButton("All", ref m_straightPathOptions, NavMeshQuery.DT_STRAIGHTPATH_ALL_CROSSINGS);
}
if (m_toolMode == TestNavmeshToolMode.RANDOM_POINTS_IN_CIRCLE)
{
ImGui.Checkbox("Constrained", ref constrainByCircle);
}
ImGui.Text("Common");
ImGui.Separator();
ImGui.Text("Include Flags");
ImGui.Separator();
ImGui.CheckboxFlags("Walk", ref includeFlags, SampleAreaModifications.SAMPLE_POLYFLAGS_WALK);
ImGui.CheckboxFlags("Swim", ref includeFlags, SampleAreaModifications.SAMPLE_POLYFLAGS_SWIM);
ImGui.CheckboxFlags("Door", ref includeFlags, SampleAreaModifications.SAMPLE_POLYFLAGS_DOOR);
ImGui.CheckboxFlags("Jump", ref includeFlags, SampleAreaModifications.SAMPLE_POLYFLAGS_JUMP);
ImGui.NewLine();
m_filter.setIncludeFlags(includeFlags);
ImGui.Text("Exclude Flags");
ImGui.Separator();
ImGui.CheckboxFlags("Walk", ref excludeFlags, SampleAreaModifications.SAMPLE_POLYFLAGS_WALK);
ImGui.CheckboxFlags("Swim", ref excludeFlags, SampleAreaModifications.SAMPLE_POLYFLAGS_SWIM);
ImGui.CheckboxFlags("Door", ref excludeFlags, SampleAreaModifications.SAMPLE_POLYFLAGS_DOOR);
ImGui.CheckboxFlags("Jump", ref excludeFlags, SampleAreaModifications.SAMPLE_POLYFLAGS_JUMP);
ImGui.NewLine();
m_filter.setExcludeFlags(excludeFlags);
bool previousEnableRaycast = enableRaycast;
ImGui.Checkbox("Raycast shortcuts", ref enableRaycast);
if (previousToolMode != m_toolMode || m_straightPathOptions != previousStraightPathOptions
|| previousIncludeFlags != includeFlags || previousExcludeFlags != excludeFlags
|| previousEnableRaycast != enableRaycast || previousConstrainByCircle != constrainByCircle)
{
recalc();
}
}
public override string getName()
{
return "Test Navmesh";
}
private void recalc()
{
if (m_sample.getNavMesh() == null)
{
return;
}
NavMeshQuery m_navQuery = m_sample.getNavMeshQuery();
if (m_sposSet)
{
m_startRef = m_navQuery.findNearestPoly(m_spos, m_polyPickExt, m_filter).result.getNearestRef();
}
else
{
m_startRef = 0;
}
if (m_eposSet)
{
m_endRef = m_navQuery.findNearestPoly(m_epos, m_polyPickExt, m_filter).result.getNearestRef();
}
else
{
m_endRef = 0;
}
NavMesh m_navMesh = m_sample.getNavMesh();
if (m_toolMode == TestNavmeshToolMode.PATHFIND_FOLLOW)
{
if (m_sposSet && m_eposSet && m_startRef != 0 && m_endRef != 0)
{
m_polys = m_navQuery.findPath(m_startRef, m_endRef, m_spos, m_epos, m_filter,
enableRaycast ? NavMeshQuery.DT_FINDPATH_ANY_ANGLE : 0, float.MaxValue).result;
if (0 < m_polys.Count)
{
List<long> polys = new(m_polys);
// Iterate over the path to find smooth path on the detail mesh surface.
Vector3f iterPos = m_navQuery.closestPointOnPoly(m_startRef, m_spos).result.getClosest();
Vector3f targetPos = m_navQuery.closestPointOnPoly(polys[polys.Count - 1], m_epos).result.getClosest();
float STEP_SIZE = 0.5f;
float SLOP = 0.01f;
m_smoothPath = new();
m_smoothPath.Add(iterPos);
// Move towards target a small advancement at a time until target reached or
// when ran out of memory to store the path.
while (0 < polys.Count && m_smoothPath.Count < MAX_SMOOTH)
{
// Find location to steer towards.
SteerTarget steerTarget = PathUtils.getSteerTarget(m_navQuery, iterPos, targetPos,
SLOP, polys);
if (null == steerTarget)
{
break;
}
bool endOfPath = (steerTarget.steerPosFlag & NavMeshQuery.DT_STRAIGHTPATH_END) != 0
? true
: false;
bool offMeshConnection = (steerTarget.steerPosFlag
& NavMeshQuery.DT_STRAIGHTPATH_OFFMESH_CONNECTION) != 0
? true
: false;
// Find movement delta.
Vector3f delta = vSub(steerTarget.steerPos, iterPos);
float len = (float)Math.Sqrt(vDot(delta, delta));
// If the steer target is end of path or off-mesh link, do not move past the location.
if ((endOfPath || offMeshConnection) && len < STEP_SIZE)
{
len = 1;
}
else
{
len = STEP_SIZE / len;
}
Vector3f moveTgt = vMad(iterPos, delta, len);
// Move
Result<MoveAlongSurfaceResult> result = m_navQuery.moveAlongSurface(polys[0], iterPos,
moveTgt, m_filter);
MoveAlongSurfaceResult moveAlongSurface = result.result;
iterPos[0] = moveAlongSurface.getResultPos()[0];
iterPos[1] = moveAlongSurface.getResultPos()[1];
iterPos[2] = moveAlongSurface.getResultPos()[2];
List<long> visited = result.result.getVisited();
polys = PathUtils.fixupCorridor(polys, visited);
polys = PathUtils.fixupShortcuts(polys, m_navQuery);
Result<float> polyHeight = m_navQuery.getPolyHeight(polys[0], moveAlongSurface.getResultPos());
if (polyHeight.succeeded())
{
iterPos[1] = polyHeight.result;
}
// Handle end of path and off-mesh links when close enough.
if (endOfPath && PathUtils.inRange(iterPos, steerTarget.steerPos, SLOP, 1.0f))
{
// Reached end of path.
iterPos = targetPos;
if (m_smoothPath.Count < MAX_SMOOTH)
{
m_smoothPath.Add(iterPos);
}
break;
}
else if (offMeshConnection
&& PathUtils.inRange(iterPos, steerTarget.steerPos, SLOP, 1.0f))
{
// Reached off-mesh connection.
// Advance the path up to and over the off-mesh connection.
long prevRef = 0;
long polyRef = polys[0];
int npos = 0;
while (npos < polys.Count && polyRef != steerTarget.steerPosRef)
{
prevRef = polyRef;
polyRef = polys[npos];
npos++;
}
polys = polys.GetRange(npos, polys.Count - npos);
// Handle the connection.
var offMeshCon = m_navMesh.getOffMeshConnectionPolyEndPoints(prevRef, polyRef);
if (offMeshCon.succeeded())
{
var startPos = offMeshCon.result.Item1;
var endPos = offMeshCon.result.Item2;
if (m_smoothPath.Count < MAX_SMOOTH)
{
m_smoothPath.Add(startPos);
// Hack to make the dotted path not visible during off-mesh connection.
if ((m_smoothPath.Count & 1) != 0)
{
m_smoothPath.Add(startPos);
}
}
// Move position at the other side of the off-mesh link.
iterPos = endPos;
iterPos[1] = m_navQuery.getPolyHeight(polys[0], iterPos).result;
}
}
// Store results.
if (m_smoothPath.Count < MAX_SMOOTH)
{
m_smoothPath.Add(iterPos);
}
}
}
}
else
{
m_polys = null;
m_smoothPath = null;
}
}
else if (m_toolMode == TestNavmeshToolMode.PATHFIND_STRAIGHT)
{
if (m_sposSet && m_eposSet && m_startRef != 0 && m_endRef != 0)
{
m_polys = m_navQuery.findPath(m_startRef, m_endRef, m_spos, m_epos, m_filter,
enableRaycast ? NavMeshQuery.DT_FINDPATH_ANY_ANGLE : 0, float.MaxValue).result;
if (0 < m_polys.Count)
{
// In case of partial path, make sure the end point is clamped to the last polygon.
var epos = Vector3f.Of(m_epos[0], m_epos[1], m_epos[2]);
if (m_polys[m_polys.Count - 1] != m_endRef)
{
Result<ClosestPointOnPolyResult> result = m_navQuery
.closestPointOnPoly(m_polys[m_polys.Count - 1], m_epos);
if (result.succeeded())
{
epos = result.result.getClosest();
}
}
m_straightPath = m_navQuery.findStraightPath(m_spos, epos, m_polys, MAX_POLYS,
m_straightPathOptions).result;
}
}
else
{
m_straightPath = null;
}
}
else if (m_toolMode == TestNavmeshToolMode.PATHFIND_SLICED)
{
m_polys = null;
m_straightPath = null;
if (m_sposSet && m_eposSet && m_startRef != 0 && m_endRef != 0)
{
m_pathFindStatus = m_navQuery.initSlicedFindPath(m_startRef, m_endRef, m_spos, m_epos, m_filter,
enableRaycast ? NavMeshQuery.DT_FINDPATH_ANY_ANGLE : 0, float.MaxValue);
}
}
else if (m_toolMode == TestNavmeshToolMode.RAYCAST)
{
m_straightPath = null;
if (m_sposSet && m_eposSet && m_startRef != 0)
{
{
Result<RaycastHit> hit = m_navQuery.raycast(m_startRef, m_spos, m_epos, m_filter, 0, 0);
if (hit.succeeded())
{
m_polys = hit.result.path;
if (hit.result.t > 1)
{
// No hit
m_hitPos = m_epos;
m_hitResult = false;
}
else
{
// Hit
m_hitPos = vLerp(m_spos, m_epos, hit.result.t);
m_hitNormal = hit.result.hitNormal;
m_hitResult = true;
}
// Adjust height.
if (hit.result.path.Count > 0)
{
Result<float> result = m_navQuery
.getPolyHeight(hit.result.path[hit.result.path.Count - 1], m_hitPos);
if (result.succeeded())
{
m_hitPos[1] = result.result;
}
}
}
m_straightPath = new();
m_straightPath.Add(new StraightPathItem(m_spos, 0, 0));
m_straightPath.Add(new StraightPathItem(m_hitPos, 0, 0));
}
}
}
else if (m_toolMode == TestNavmeshToolMode.DISTANCE_TO_WALL)
{
m_distanceToWall = 0;
if (m_sposSet && m_startRef != 0)
{
m_distanceToWall = 0.0f;
Result<FindDistanceToWallResult> result = m_navQuery.findDistanceToWall(m_startRef, m_spos, 100.0f,
m_filter);
if (result.succeeded())
{
m_distanceToWall = result.result.getDistance();
m_hitPos = result.result.getPosition();
m_hitNormal = result.result.getNormal();
}
}
}
else if (m_toolMode == TestNavmeshToolMode.FIND_POLYS_IN_CIRCLE)
{
if (m_sposSet && m_startRef != 0 && m_eposSet)
{
float dx = m_epos[0] - m_spos[0];
float dz = m_epos[2] - m_spos[2];
float dist = (float)Math.Sqrt(dx * dx + dz * dz);
Result<FindPolysAroundResult> result = m_navQuery.findPolysAroundCircle(m_startRef, m_spos, dist,
m_filter);
if (result.succeeded())
{
m_polys = result.result.getRefs();
m_parent = result.result.getParentRefs();
}
}
}
else if (m_toolMode == TestNavmeshToolMode.FIND_POLYS_IN_SHAPE)
{
if (m_sposSet && m_startRef != 0 && m_eposSet)
{
float nx = (m_epos[2] - m_spos[2]) * 0.25f;
float nz = -(m_epos[0] - m_spos[0]) * 0.25f;
float agentHeight = m_sample != null ? m_sample.getSettingsUI().getAgentHeight() : 0;
m_queryPoly[0] = m_spos[0] + nx * 1.2f;
m_queryPoly[1] = m_spos[1] + agentHeight / 2;
m_queryPoly[2] = m_spos[2] + nz * 1.2f;
m_queryPoly[3] = m_spos[0] - nx * 1.3f;
m_queryPoly[4] = m_spos[1] + agentHeight / 2;
m_queryPoly[5] = m_spos[2] - nz * 1.3f;
m_queryPoly[6] = m_epos[0] - nx * 0.8f;
m_queryPoly[7] = m_epos[1] + agentHeight / 2;
m_queryPoly[8] = m_epos[2] - nz * 0.8f;
m_queryPoly[9] = m_epos[0] + nx;
m_queryPoly[10] = m_epos[1] + agentHeight / 2;
m_queryPoly[11] = m_epos[2] + nz;
Result<FindPolysAroundResult> result = m_navQuery.findPolysAroundShape(m_startRef, m_queryPoly, m_filter);
if (result.succeeded())
{
m_polys = result.result.getRefs();
m_parent = result.result.getParentRefs();
}
}
}
else if (m_toolMode == TestNavmeshToolMode.FIND_LOCAL_NEIGHBOURHOOD)
{
if (m_sposSet && m_startRef != 0)
{
m_neighbourhoodRadius = m_sample.getSettingsUI().getAgentRadius() * 20.0f;
Result<FindLocalNeighbourhoodResult> result = m_navQuery.findLocalNeighbourhood(m_startRef, m_spos,
m_neighbourhoodRadius, m_filter);
if (result.succeeded())
{
m_polys = result.result.getRefs();
m_parent = result.result.getParentRefs();
}
}
}
else if (m_toolMode == TestNavmeshToolMode.RANDOM_POINTS_IN_CIRCLE)
{
randomPoints.Clear();
if (m_sposSet && m_startRef != 0 && m_eposSet)
{
float dx = m_epos[0] - m_spos[0];
float dz = m_epos[2] - m_spos[2];
float dist = (float)Math.Sqrt(dx * dx + dz * dz);
PolygonByCircleConstraint constraint = constrainByCircle
? PolygonByCircleConstraint.strict()
: PolygonByCircleConstraint.noop();
for (int i = 0; i < 200; i++)
{
Result<FindRandomPointResult> result = m_navQuery.findRandomPointAroundCircle(m_startRef, m_spos, dist,
m_filter, new NavMeshQuery.FRand(), constraint);
if (result.succeeded())
{
randomPoints.Add(result.result.getRandomPt());
}
}
}
}
}
public override void handleRender(NavMeshRenderer renderer)
{
if (m_sample == null)
{
return;
}
RecastDebugDraw dd = renderer.getDebugDraw();
int startCol = duRGBA(128, 25, 0, 192);
int endCol = duRGBA(51, 102, 0, 129);
int pathCol = duRGBA(0, 0, 0, 64);
float agentRadius = m_sample.getSettingsUI().getAgentRadius();
float agentHeight = m_sample.getSettingsUI().getAgentHeight();
float agentClimb = m_sample.getSettingsUI().getAgentMaxClimb();
if (m_sposSet)
{
drawAgent(dd, m_spos, startCol);
}
if (m_eposSet)
{
drawAgent(dd, m_epos, endCol);
}
dd.depthMask(true);
NavMesh m_navMesh = m_sample.getNavMesh();
if (m_navMesh == null)
{
return;
}
if (m_toolMode == TestNavmeshToolMode.PATHFIND_FOLLOW)
{
dd.debugDrawNavMeshPoly(m_navMesh, m_startRef, startCol);
dd.debugDrawNavMeshPoly(m_navMesh, m_endRef, endCol);
if (m_polys != null)
{
foreach (long poly in m_polys)
{
if (poly == m_startRef || poly == m_endRef)
{
continue;
}
dd.debugDrawNavMeshPoly(m_navMesh, poly, pathCol);
}
}
if (m_smoothPath != null)
{
dd.depthMask(false);
int spathCol = duRGBA(0, 0, 0, 220);
dd.begin(LINES, 3.0f);
for (int i = 0; i < m_smoothPath.Count; ++i)
{
dd.vertex(m_smoothPath[i][0], m_smoothPath[i][1] + 0.1f, m_smoothPath[i][2], spathCol);
}
dd.end();
dd.depthMask(true);
}
/*
if (m_pathIterNum)
{
duDebugDrawNavMeshPoly(&dd, *m_navMesh, m_pathIterPolys[0], DebugDraw.duRGBA(255,255,255,128));
dd.depthMask(false);
dd.begin(DebugDrawPrimitives.LINES, 1.0f);
int prevCol = DebugDraw.duRGBA(255,192,0,220);
int curCol = DebugDraw.duRGBA(255,255,255,220);
int steerCol = DebugDraw.duRGBA(0,192,255,220);
dd.vertex(m_prevIterPos[0],m_prevIterPos[1]-0.3f,m_prevIterPos[2], prevCol);
dd.vertex(m_prevIterPos[0],m_prevIterPos[1]+0.3f,m_prevIterPos[2], prevCol);
dd.vertex(m_iterPos[0],m_iterPos[1]-0.3f,m_iterPos[2], curCol);
dd.vertex(m_iterPos[0],m_iterPos[1]+0.3f,m_iterPos[2], curCol);
dd.vertex(m_prevIterPos[0],m_prevIterPos[1]+0.3f,m_prevIterPos[2], prevCol);
dd.vertex(m_iterPos[0],m_iterPos[1]+0.3f,m_iterPos[2], prevCol);
dd.vertex(m_prevIterPos[0],m_prevIterPos[1]+0.3f,m_prevIterPos[2], steerCol);
dd.vertex(m_steerPos[0],m_steerPos[1]+0.3f,m_steerPos[2], steerCol);
for (int i = 0; i < m_steerPointCount-1; ++i)
{
dd.vertex(m_steerPoints[i*3+0],m_steerPoints[i*3+1]+0.2f,m_steerPoints[i*3+2], duDarkenCol(steerCol));
dd.vertex(m_steerPoints[(i+1)*3+0],m_steerPoints[(i+1)*3+1]+0.2f,m_steerPoints[(i+1)*3+2], duDarkenCol(steerCol));
}
dd.end();
dd.depthMask(true);
}
*/
}
else if (m_toolMode == TestNavmeshToolMode.PATHFIND_STRAIGHT || m_toolMode == TestNavmeshToolMode.PATHFIND_SLICED)
{
dd.debugDrawNavMeshPoly(m_navMesh, m_startRef, startCol);
dd.debugDrawNavMeshPoly(m_navMesh, m_endRef, endCol);
if (m_polys != null)
{
foreach (long poly in m_polys)
{
dd.debugDrawNavMeshPoly(m_navMesh, poly, pathCol);
}
}
if (m_straightPath != null)
{
dd.depthMask(false);
int spathCol = duRGBA(64, 16, 0, 220);
int offMeshCol = duRGBA(128, 96, 0, 220);
dd.begin(LINES, 2.0f);
for (int i = 0; i < m_straightPath.Count - 1; ++i)
{
StraightPathItem straightPathItem = m_straightPath[i];
StraightPathItem straightPathItem2 = m_straightPath[i + 1];
int col;
if ((straightPathItem.getFlags() & NavMeshQuery.DT_STRAIGHTPATH_OFFMESH_CONNECTION) != 0)
{
col = offMeshCol;
}
else
{
col = spathCol;
}
dd.vertex(straightPathItem.getPos()[0], straightPathItem.getPos()[1] + 0.4f,
straightPathItem.getPos()[2], col);
dd.vertex(straightPathItem2.getPos()[0], straightPathItem2.getPos()[1] + 0.4f,
straightPathItem2.getPos()[2], col);
}
dd.end();
dd.begin(POINTS, 6.0f);
for (int i = 0; i < m_straightPath.Count; ++i)
{
StraightPathItem straightPathItem = m_straightPath[i];
int col;
if ((straightPathItem.getFlags() & NavMeshQuery.DT_STRAIGHTPATH_START) != 0)
{
col = startCol;
}
else if ((straightPathItem.getFlags() & NavMeshQuery.DT_STRAIGHTPATH_END) != 0)
{
col = endCol;
}
else if ((straightPathItem.getFlags() & NavMeshQuery.DT_STRAIGHTPATH_OFFMESH_CONNECTION) != 0)
{
col = offMeshCol;
}
else
{
col = spathCol;
}
dd.vertex(straightPathItem.getPos()[0], straightPathItem.getPos()[1] + 0.4f,
straightPathItem.getPos()[2], col);
}
dd.end();
dd.depthMask(true);
}
}
else if (m_toolMode == TestNavmeshToolMode.RAYCAST)
{
dd.debugDrawNavMeshPoly(m_navMesh, m_startRef, startCol);
if (m_straightPath != null)
{
if (m_polys != null)
{
foreach (long poly in m_polys)
{
dd.debugDrawNavMeshPoly(m_navMesh, poly, pathCol);
}
}
dd.depthMask(false);
int spathCol = m_hitResult ? duRGBA(64, 16, 0, 220) : duRGBA(240, 240, 240, 220);
dd.begin(LINES, 2.0f);
for (int i = 0; i < m_straightPath.Count - 1; ++i)
{
StraightPathItem straightPathItem = m_straightPath[i];
StraightPathItem straightPathItem2 = m_straightPath[i + 1];
dd.vertex(straightPathItem.getPos()[0], straightPathItem.getPos()[1] + 0.4f,
straightPathItem.getPos()[2], spathCol);
dd.vertex(straightPathItem2.getPos()[0], straightPathItem2.getPos()[1] + 0.4f,
straightPathItem2.getPos()[2], spathCol);
}
dd.end();
dd.begin(POINTS, 4.0f);
for (int i = 0; i < m_straightPath.Count; ++i)
{
StraightPathItem straightPathItem = m_straightPath[i];
dd.vertex(straightPathItem.getPos()[0], straightPathItem.getPos()[1] + 0.4f,
straightPathItem.getPos()[2], spathCol);
}
dd.end();
if (m_hitResult)
{
int hitCol = duRGBA(0, 0, 0, 128);
dd.begin(LINES, 2.0f);
dd.vertex(m_hitPos[0], m_hitPos[1] + 0.4f, m_hitPos[2], hitCol);
dd.vertex(m_hitPos[0] + m_hitNormal[0] * agentRadius,
m_hitPos[1] + 0.4f + m_hitNormal[1] * agentRadius,
m_hitPos[2] + m_hitNormal[2] * agentRadius, hitCol);
dd.end();
}
dd.depthMask(true);
}
}
else if (m_toolMode == TestNavmeshToolMode.DISTANCE_TO_WALL)
{
dd.debugDrawNavMeshPoly(m_navMesh, m_startRef, startCol);
dd.depthMask(false);
if (m_spos != Vector3f.Zero)
{
dd.debugDrawCircle(m_spos[0], m_spos[1] + agentHeight / 2, m_spos[2], m_distanceToWall,
duRGBA(64, 16, 0, 220), 2.0f);
}
if (m_hitPos != Vector3f.Zero)
{
dd.begin(LINES, 3.0f);
dd.vertex(m_hitPos[0], m_hitPos[1] + 0.02f, m_hitPos[2], duRGBA(0, 0, 0, 192));
dd.vertex(m_hitPos[0], m_hitPos[1] + agentHeight, m_hitPos[2], duRGBA(0, 0, 0, 192));
dd.end();
}
dd.depthMask(true);
}
else if (m_toolMode == TestNavmeshToolMode.FIND_POLYS_IN_CIRCLE)
{
if (m_polys != null)
{
for (int i = 0; i < m_polys.Count; i++)
{
dd.debugDrawNavMeshPoly(m_navMesh, m_polys[i], pathCol);
dd.depthMask(false);
if (m_parent[i] != 0)
{
dd.depthMask(false);
Vector3f p0 = getPolyCenter(m_navMesh, m_parent[i]);
Vector3f p1 = getPolyCenter(m_navMesh, m_polys[i]);
dd.debugDrawArc(p0[0], p0[1], p0[2], p1[0], p1[1], p1[2], 0.25f, 0.0f, 0.4f,
duRGBA(0, 0, 0, 128), 2.0f);
dd.depthMask(true);
}
dd.depthMask(true);
}
}
if (m_sposSet && m_eposSet)
{
dd.depthMask(false);
float dx = m_epos[0] - m_spos[0];
float dz = m_epos[2] - m_spos[2];
float dist = (float)Math.Sqrt(dx * dx + dz * dz);
dd.debugDrawCircle(m_spos[0], m_spos[1] + agentHeight / 2, m_spos[2], dist, duRGBA(64, 16, 0, 220),
2.0f);
dd.depthMask(true);
}
}
else if (m_toolMode == TestNavmeshToolMode.FIND_POLYS_IN_SHAPE)
{
if (m_polys != null)
{
for (int i = 0; i < m_polys.Count; i++)
{
dd.debugDrawNavMeshPoly(m_navMesh, m_polys[i], pathCol);
dd.depthMask(false);
if (m_parent[i] != 0)
{
dd.depthMask(false);
Vector3f p0 = getPolyCenter(m_navMesh, m_parent[i]);
Vector3f p1 = getPolyCenter(m_navMesh, m_polys[i]);
dd.debugDrawArc(p0[0], p0[1], p0[2], p1[0], p1[1], p1[2], 0.25f, 0.0f, 0.4f,
duRGBA(0, 0, 0, 128), 2.0f);
dd.depthMask(true);
}
dd.depthMask(true);
}
}
if (m_sposSet && m_eposSet)
{
dd.depthMask(false);
int col = duRGBA(64, 16, 0, 220);
dd.begin(LINES, 2.0f);
for (int i = 0, j = 3; i < 4; j = i++)
{
dd.vertex(m_queryPoly[j * 3], m_queryPoly[j * 3 + 1], m_queryPoly[j * 3 + 2], col);
dd.vertex(m_queryPoly[i * 3], m_queryPoly[i * 3 + 1], m_queryPoly[i * 3 + 2], col);
}
dd.end();
dd.depthMask(true);
}
}
else if (m_toolMode == TestNavmeshToolMode.FIND_LOCAL_NEIGHBOURHOOD)
{
if (m_polys != null)
{
for (int i = 0; i < m_polys.Count; i++)
{
dd.debugDrawNavMeshPoly(m_navMesh, m_polys[i], pathCol);
dd.depthMask(false);
if (m_parent[i] != 0)
{
dd.depthMask(false);
Vector3f p0 = getPolyCenter(m_navMesh, m_parent[i]);
Vector3f p1 = getPolyCenter(m_navMesh, m_polys[i]);
dd.debugDrawArc(p0[0], p0[1], p0[2], p1[0], p1[1], p1[2], 0.25f, 0.0f, 0.4f,
duRGBA(0, 0, 0, 128), 2.0f);
dd.depthMask(true);
}
dd.depthMask(true);
if (m_sample.getNavMeshQuery() != null)
{
Result<GetPolyWallSegmentsResult> result = m_sample.getNavMeshQuery()
.getPolyWallSegments(m_polys[i], false, m_filter);
if (result.succeeded())
{
dd.begin(LINES, 2.0f);
GetPolyWallSegmentsResult wallSegments = result.result;
for (int j = 0; j < wallSegments.getSegmentVerts().Count; ++j)
{
float[] s = wallSegments.getSegmentVerts()[j];
Vector3f s3 = Vector3f.Of(s[3], s[4], s[5]);
// Skip too distant segments.
Tuple<float, float> distSqr = distancePtSegSqr2D(m_spos, s, 0, 3);
if (distSqr.Item1 > RecastMath.sqr(m_neighbourhoodRadius))
{
continue;
}
Vector3f delta = vSub(s3, s);
Vector3f p0 = vMad(s, delta, 0.5f);
Vector3f norm = Vector3f.Of(delta[2], 0, -delta[0]);
vNormalize(ref norm);
Vector3f p1 = vMad(p0, norm, agentRadius * 0.5f);
// Skip backfacing segments.
if (wallSegments.getSegmentRefs()[j] != 0)
{
int col = duRGBA(255, 255, 255, 32);
dd.vertex(s[0], s[1] + agentClimb, s[2], col);
dd.vertex(s[3], s[4] + agentClimb, s[5], col);
}
else
{
int col = duRGBA(192, 32, 16, 192);
if (triArea2D(m_spos, s, s3) < 0.0f)
{
col = duRGBA(96, 32, 16, 192);
}
dd.vertex(p0[0], p0[1] + agentClimb, p0[2], col);
dd.vertex(p1[0], p1[1] + agentClimb, p1[2], col);
dd.vertex(s[0], s[1] + agentClimb, s[2], col);
dd.vertex(s[3], s[4] + agentClimb, s[5], col);
}
}
dd.end();
}
}
dd.depthMask(true);
}
if (m_sposSet)
{
dd.depthMask(false);
dd.debugDrawCircle(m_spos[0], m_spos[1] + agentHeight / 2, m_spos[2], m_neighbourhoodRadius,
duRGBA(64, 16, 0, 220), 2.0f);
dd.depthMask(true);
}
}
}
else if (m_toolMode == TestNavmeshToolMode.RANDOM_POINTS_IN_CIRCLE)
{
dd.depthMask(false);
dd.begin(POINTS, 4.0f);
int col = duRGBA(64, 16, 0, 220);
foreach (Vector3f point in randomPoints)
{
dd.vertex(point[0], point[1] + 0.1f, point[2], col);
}
dd.end();
if (m_sposSet && m_eposSet)
{
dd.depthMask(false);
float dx = m_epos[0] - m_spos[0];
float dz = m_epos[2] - m_spos[2];
float dist = (float)Math.Sqrt(dx * dx + dz * dz);
dd.debugDrawCircle(m_spos[0], m_spos[1] + agentHeight / 2, m_spos[2], dist, duRGBA(64, 16, 0, 220),
2.0f);
dd.depthMask(true);
}
dd.depthMask(true);
}
}
private void drawAgent(RecastDebugDraw dd, Vector3f pos, int col)
{
float r = m_sample.getSettingsUI().getAgentRadius();
float h = m_sample.getSettingsUI().getAgentHeight();
float c = m_sample.getSettingsUI().getAgentMaxClimb();
dd.depthMask(false);
// Agent dimensions.
dd.debugDrawCylinderWire(pos[0] - r, pos[1] + 0.02f, pos[2] - r, pos[0] + r, pos[1] + h, pos[2] + r, col, 2.0f);
dd.debugDrawCircle(pos[0], pos[1] + c, pos[2], r, duRGBA(0, 0, 0, 64), 1.0f);
int colb = duRGBA(0, 0, 0, 196);
dd.begin(LINES);
dd.vertex(pos[0], pos[1] - c, pos[2], colb);
dd.vertex(pos[0], pos[1] + c, pos[2], colb);
dd.vertex(pos[0] - r / 2, pos[1] + 0.02f, pos[2], colb);
dd.vertex(pos[0] + r / 2, pos[1] + 0.02f, pos[2], colb);
dd.vertex(pos[0], pos[1] + 0.02f, pos[2] - r / 2, colb);
dd.vertex(pos[0], pos[1] + 0.02f, pos[2] + r / 2, colb);
dd.end();
dd.depthMask(true);
}
private Vector3f getPolyCenter(NavMesh navMesh, long refs)
{
Vector3f center = Vector3f.Zero;
Result<Tuple<MeshTile, Poly>> tileAndPoly = navMesh.getTileAndPolyByRef(refs);
if (tileAndPoly.succeeded())
{
MeshTile tile = tileAndPoly.result.Item1;
Poly poly = tileAndPoly.result.Item2;
for (int i = 0; i < poly.vertCount; ++i)
{
int v = poly.verts[i] * 3;
center[0] += tile.data.verts[v];
center[1] += tile.data.verts[v + 1];
center[2] += tile.data.verts[v + 2];
}
float s = 1.0f / poly.vertCount;
center[0] *= s;
center[1] *= s;
center[2] *= s;
}
return center;
}
public override void handleUpdate(float dt)
{
// TODO Auto-generated method stub
if (m_toolMode == TestNavmeshToolMode.PATHFIND_SLICED)
{
NavMeshQuery m_navQuery = m_sample.getNavMeshQuery();
if (m_pathFindStatus.isInProgress())
{
m_pathFindStatus = m_navQuery.updateSlicedFindPath(1).status;
}
if (m_pathFindStatus.isSuccess())
{
m_polys = m_navQuery.finalizeSlicedFindPath().result;
m_straightPath = null;
if (m_polys != null)
{
// In case of partial path, make sure the end point is clamped to the last polygon.
Vector3f epos = new Vector3f();
epos = m_epos;
if (m_polys[m_polys.Count - 1] != m_endRef)
{
Result<ClosestPointOnPolyResult> result = m_navQuery
.closestPointOnPoly(m_polys[m_polys.Count - 1], m_epos);
if (result.succeeded())
{
epos = result.result.getClosest();
}
}
{
Result<List<StraightPathItem>> result = m_navQuery.findStraightPath(m_spos, epos, m_polys,
MAX_POLYS, NavMeshQuery.DT_STRAIGHTPATH_ALL_CROSSINGS);
if (result.succeeded())
{
m_straightPath = result.result;
}
}
}
m_pathFindStatus = Status.FAILURE;
}
}
}
}