forked from bit/DotRecastNetSim
140 lines
5.4 KiB
C#
140 lines
5.4 KiB
C#
/*
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recast4j copyright (c) 2015-2019 Piotr Piastucki piotr@jtilia.org
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using DotRecast.Core;
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using DotRecast.Detour.Extras.Unity.Astar;
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using DotRecast.Detour.Io;
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using DotRecast.Detour.QueryResults;
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using NUnit.Framework;
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namespace DotRecast.Detour.Extras.Test.Unity.Astar;
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[Parallelizable]
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public class UnityAStarPathfindingImporterTest
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{
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[Test]
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public void Test_v4_0_6()
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{
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NavMesh mesh = LoadNavMesh("graph.zip");
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Vector3f startPos = Vector3f.Of(8.200293f, 2.155071f, -26.176147f);
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Vector3f endPos = Vector3f.Of(11.971109f, 0.000000f, 8.663261f);
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Result<List<long>> path = FindPath(mesh, startPos, endPos);
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Assert.That(path.status, Is.EqualTo(Status.SUCCSESS));
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Assert.That(path.result.Count, Is.EqualTo(57));
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SaveMesh(mesh, "v4_0_6");
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}
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[Test]
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public void Test_v4_1_16()
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{
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NavMesh mesh = LoadNavMesh("graph_v4_1_16.zip");
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Vector3f startPos = Vector3f.Of(22.93f, -2.37f, -5.11f);
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Vector3f endPos = Vector3f.Of(16.81f, -2.37f, 25.52f);
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Result<List<long>> path = FindPath(mesh, startPos, endPos);
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Assert.That(path.status.IsSuccess(), Is.True);
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Assert.That(path.result.Count, Is.EqualTo(15));
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SaveMesh(mesh, "v4_1_16");
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}
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[Test]
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public void TestBoundsTree()
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{
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NavMesh mesh = LoadNavMesh("test_boundstree.zip");
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Vector3f position = Vector3f.Of(387.52988f, 19.997f, 368.86282f);
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mesh.CalcTileLoc(position, out var tileX, out var tileY);
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long tileRef = mesh.GetTileRefAt(tileX, tileY, 0);
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MeshTile tile = mesh.GetTileByRef(tileRef);
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MeshData data = tile.data;
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BVNode[] bvNodes = data.bvTree;
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data.bvTree = null; // set BV-Tree empty to get 'clear' search poly without BV
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FindNearestPolyResult clearResult = GetNearestPolys(mesh, position)[0]; // check poly to exists
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// restore BV-Tree and try search again
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// important aspect in that test: BV result must equals result without BV
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// if poly not found or found other poly - tile bounds is wrong!
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data.bvTree = bvNodes;
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FindNearestPolyResult bvResult = GetNearestPolys(mesh, position)[0];
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Assert.That(bvResult.GetNearestRef(), Is.EqualTo(clearResult.GetNearestRef()));
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}
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private NavMesh LoadNavMesh(string filename)
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{
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var filepath = Loader.ToRPath(filename);
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using var fs = new FileStream(filepath, FileMode.Open, FileAccess.Read);
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// Import the graphs
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UnityAStarPathfindingImporter importer = new UnityAStarPathfindingImporter();
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NavMesh[] meshes = importer.Load(fs);
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return meshes[0];
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}
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private Result<List<long>> FindPath(NavMesh mesh, Vector3f startPos, Vector3f endPos)
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{
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// Perform a simple pathfinding
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NavMeshQuery query = new NavMeshQuery(mesh);
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IQueryFilter filter = new DefaultQueryFilter();
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FindNearestPolyResult[] polys = GetNearestPolys(mesh, startPos, endPos);
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return query.FindPath(polys[0].GetNearestRef(), polys[1].GetNearestRef(), startPos, endPos, filter);
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}
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private FindNearestPolyResult[] GetNearestPolys(NavMesh mesh, params Vector3f[] positions)
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{
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NavMeshQuery query = new NavMeshQuery(mesh);
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IQueryFilter filter = new DefaultQueryFilter();
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Vector3f extents = Vector3f.Of(0.1f, 0.1f, 0.1f);
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FindNearestPolyResult[] results = new FindNearestPolyResult[positions.Length];
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for (int i = 0; i < results.Length; i++)
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{
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Vector3f position = positions[i];
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Result<FindNearestPolyResult> result = query.FindNearestPoly(position, extents, filter);
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Assert.That(result.Succeeded(), Is.True);
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Assert.That(result.result.GetNearestPos(), Is.Not.EqualTo(Vector3f.Zero), "Nearest start position is null!");
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results[i] = result.result;
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}
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return results;
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}
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private void SaveMesh(NavMesh mesh, string filePostfix)
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{
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// Set the flag to RecastDemo work properly
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for (int i = 0; i < mesh.GetTileCount(); i++)
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{
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foreach (Poly p in mesh.GetTile(i).data.polys)
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{
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p.flags = 1;
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}
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}
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// Save the mesh as recast file,
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MeshSetWriter writer = new MeshSetWriter();
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string filename = $"all_tiles_navmesh_{filePostfix}.bin";
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string filepath = Path.Combine("test-output", filename);
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using var fs = new FileStream(filename, FileMode.Create);
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using var os = new BinaryWriter(fs);
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writer.Write(os, mesh, RcByteOrder.LITTLE_ENDIAN, true);
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}
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} |