forked from bit/DotRecastNetSim
40 lines
1.5 KiB
C#
40 lines
1.5 KiB
C#
/*
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recast4j copyright (c) 2015-2019 Piotr Piastucki piotr@jtilia.org
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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using DotRecast.Core;
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namespace DotRecast.Detour.Extras.Unity.Astar
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{
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public class NodeLink2
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{
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public readonly long linkID;
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public readonly int startNode;
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public readonly int endNode;
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public readonly Vector3f clamped1;
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public readonly Vector3f clamped2;
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public NodeLink2(long linkID, int startNode, int endNode, Vector3f clamped1, Vector3f clamped2) : base()
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{
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this.linkID = linkID;
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this.startNode = startNode;
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this.endNode = endNode;
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this.clamped1 = clamped1;
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this.clamped2 = clamped2;
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}
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}
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} |