forked from bit/DotRecastNetSim
171 lines
6.0 KiB
C#
171 lines
6.0 KiB
C#
/*
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Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
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recast4j copyright (c) 2015-2019 Piotr Piastucki piotr@jtilia.org
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DotRecast Copyright (c) 2023 Choi Ikpil ikpil@naver.com
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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using System;
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using System.Collections.Generic;
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using DotRecast.Core.Numerics;
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using System.Numerics;
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using NUnit.Framework;
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namespace DotRecast.Detour.Crowd.Test;
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[Parallelizable]
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public class AbstractCrowdTest
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{
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protected readonly long[] startRefs =
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{
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281474976710696L, 281474976710773L, 281474976710680L, 281474976710753L,
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281474976710733L
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};
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protected readonly long[] endRefs = { 281474976710721L, 281474976710767L, 281474976710758L, 281474976710731L, 281474976710772L };
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protected readonly Vector3[] startPoss =
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{
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new Vector3(22.60652f, 10.197294f, -45.918674f),
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new Vector3(22.331268f, 10.197294f, -1.0401875f),
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new Vector3(18.694363f, 15.803535f, -73.090416f),
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new Vector3(0.7453353f, 10.197294f, -5.94005f),
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new Vector3(-20.651257f, 5.904126f, -13.712508f),
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};
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protected readonly Vector3[] endPoss =
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{
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new Vector3(6.4576626f, 10.197294f, -18.33406f),
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new Vector3(-5.8023443f, 0.19729415f, 3.008419f),
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new Vector3(38.423977f, 10.197294f, -0.116066754f),
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new Vector3(0.8635526f, 10.197294f, -10.31032f),
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new Vector3(18.784092f, 10.197294f, 3.0543678f),
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};
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protected DtMeshData nmd;
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protected DtNavMeshQuery query;
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protected DtNavMesh navmesh;
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protected DtCrowd crowd;
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protected List<DtCrowdAgent> agents;
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[SetUp]
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public void SetUp()
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{
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nmd = new RecastTestMeshBuilder().GetMeshData();
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navmesh = new DtNavMesh(nmd, 6, 0);
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query = new DtNavMeshQuery(navmesh);
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DtCrowdConfig config = new DtCrowdConfig(0.6f);
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crowd = new DtCrowd(config, navmesh);
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DtObstacleAvoidanceParams option = new DtObstacleAvoidanceParams();
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option.velBias = 0.5f;
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option.adaptiveDivs = 5;
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option.adaptiveRings = 2;
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option.adaptiveDepth = 1;
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crowd.SetObstacleAvoidanceParams(0, option);
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option = new DtObstacleAvoidanceParams();
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option.velBias = 0.5f;
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option.adaptiveDivs = 5;
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option.adaptiveRings = 2;
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option.adaptiveDepth = 2;
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crowd.SetObstacleAvoidanceParams(1, option);
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option = new DtObstacleAvoidanceParams();
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option.velBias = 0.5f;
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option.adaptiveDivs = 7;
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option.adaptiveRings = 2;
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option.adaptiveDepth = 3;
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crowd.SetObstacleAvoidanceParams(2, option);
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option = new DtObstacleAvoidanceParams();
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option.velBias = 0.5f;
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option.adaptiveDivs = 7;
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option.adaptiveRings = 3;
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option.adaptiveDepth = 3;
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crowd.SetObstacleAvoidanceParams(3, option);
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agents = new();
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}
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protected DtCrowdAgentParams GetAgentParams(int updateFlags, int obstacleAvoidanceType)
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{
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DtCrowdAgentParams ap = new DtCrowdAgentParams();
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ap.radius = 0.6f;
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ap.height = 2f;
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ap.maxAcceleration = 8.0f;
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ap.maxSpeed = 3.5f;
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ap.collisionQueryRange = ap.radius * 12f;
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ap.pathOptimizationRange = ap.radius * 30f;
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ap.updateFlags = updateFlags;
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ap.obstacleAvoidanceType = obstacleAvoidanceType;
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ap.separationWeight = 2f;
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return ap;
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}
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protected void AddAgentGrid(int size, float distance, int updateFlags, int obstacleAvoidanceType, Vector3 startPos)
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{
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DtCrowdAgentParams ap = GetAgentParams(updateFlags, obstacleAvoidanceType);
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for (int i = 0; i < size; i++)
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{
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for (int j = 0; j < size; j++)
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{
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Vector3 pos = new Vector3();
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pos.X = startPos.X + i * distance;
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pos.Y = startPos.Y;
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pos.Z = startPos.Z + j * distance;
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agents.Add(crowd.AddAgent(pos, ap));
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}
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}
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}
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protected void SetMoveTarget(Vector3 pos, bool adjust)
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{
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Vector3 ext = crowd.GetQueryExtents();
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IDtQueryFilter filter = crowd.GetFilter(0);
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if (adjust)
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{
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foreach (DtCrowdAgent ag in crowd.GetActiveAgents())
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{
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Vector3 vel = CalcVel(ag.npos, pos, ag.option.maxSpeed);
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crowd.RequestMoveVelocity(ag, vel);
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}
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}
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else
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{
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query.FindNearestPoly(pos, ext, filter, out var nearestRef, out var nearestPt, out var _);
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foreach (DtCrowdAgent ag in crowd.GetActiveAgents())
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{
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crowd.RequestMoveTarget(ag, nearestRef, nearestPt);
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}
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}
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}
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protected Vector3 CalcVel(Vector3 pos, Vector3 tgt, float speed)
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{
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Vector3 vel = Vector3.Subtract(tgt, pos);
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vel.Y = 0.0f;
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vel = Vector3.Normalize(vel);
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vel = vel.Scale(speed);
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return vel;
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}
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protected void DumpActiveAgents(int i)
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{
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Console.WriteLine(crowd.GetActiveAgents().Count);
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foreach (DtCrowdAgent ag in crowd.GetActiveAgents())
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{
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Console.WriteLine(ag.state + ", " + ag.targetState);
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Console.WriteLine(ag.npos.X + ", " + ag.npos.Y + ", " + ag.npos.Z);
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Console.WriteLine(ag.nvel.X + ", " + ag.nvel.Y + ", " + ag.nvel.Z);
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}
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}
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} |