39 lines
816 B
C#
39 lines
816 B
C#
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using System;
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using UnityEngine;
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using UnityEngine.UI;
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public class SkipButton : MonoBehaviour
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{
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private Button _button;
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private Text _text;
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private Action _callback;
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private void Awake()
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{
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_button = transform.Find("Button").GetComponent<Button>();
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_button.onClick.AddListener(OnButtonClick);
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_text = transform.Find("Button/Text").GetComponent<Text>();
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}
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private void OnButtonClick() => _callback.Invoke();
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public void SetHandler(Action handler)
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{
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_callback = handler;
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}
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public void ShowView()
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{
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_button.gameObject.Show();
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_text.gameObject.Show();
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}
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public void HideView()
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{
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_button.gameObject.Hide();
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_text.gameObject.Hide();
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}
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}
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