SamsonGame/Assets/Scripts/Managers/Camera/CameraManager.cs

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C#
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2021-12-29 20:50:11 +03:00
using System;
using Cinemachine;
using UnityEngine;
namespace RND
{
public static class CameraManager
{
public static event Action OnCameraChanged;
public static event Action OnCameraBlendEnded;
private static CameraController _controller;
public static Camera Main => _controller.Main;
public static CameraFeedbacks Feedbacks { get; private set; }
private const bool DEFAULT_CAMERA_INSTANT_TARGET_SET = false;
public static void Init()
{
LoadController();
LoadFeedbacks();
}
private static void LoadController()
{
if (_controller == null)
_controller = Assets.CreateImmortal<CameraController>("Main/CameraController");
_controller.OnCameraChanged -= InvokeCameraChanged;
_controller.OnCameraBlendEnded -= InvokeCameraBlendEnded;
_controller.OnCameraChanged += InvokeCameraChanged;
_controller.OnCameraBlendEnded += InvokeCameraBlendEnded;
}
private static void InvokeCameraChanged() => OnCameraChanged?.Invoke();
private static void InvokeCameraBlendEnded() => OnCameraBlendEnded?.Invoke();
private static void LoadFeedbacks()
{
Feedbacks = _controller.GetComponentInChildren<CameraFeedbacks>();
if (Feedbacks == null)
throw new NullReferenceException("Camera feedbacks is null");
}
public static void Activate(CameraTypeEnum type) => _controller.SetActive(type);
public static void SetTarget(
Transform target,
bool instant = DEFAULT_CAMERA_INSTANT_TARGET_SET,
NullableVector3 overwrites = null)
=> _controller.SetTarget(target, instant, overwrites);
public static void SetTarget(
Transform[] targetsTransforms,
bool instant = DEFAULT_CAMERA_INSTANT_TARGET_SET,
CameraGroupTargetParameters[] parameters = null,
NullableVector3 overwrites = null)
=> _controller.SetTarget(targetsTransforms, parameters, instant, overwrites);
public static Transform GetTarget() => _controller.TargetFollower.GetTarget();
public static CinemachineTargetGroup GetTargetGroup() =>
GetTarget().TryGetComponent(out CinemachineTargetGroup targetGroup) ? targetGroup : null;
public static CameraItem GetActiveCamera() => _controller.ActiveCamera;
}
}