205 lines
8.7 KiB
C#
205 lines
8.7 KiB
C#
|
using System.Collections;
|
|||
|
using System.Collections.Generic;
|
|||
|
using UnityEngine;
|
|||
|
|
|||
|
namespace MoreMountains.Tools
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// This class lets you output the value corresponding to one of the basic signal types it contains. Useful to draw basic signal curves.
|
|||
|
/// </summary>
|
|||
|
public class MMSignal
|
|||
|
{
|
|||
|
public enum SignalType
|
|||
|
{
|
|||
|
Sine,
|
|||
|
Pulse,
|
|||
|
Sawtooth,
|
|||
|
Square,
|
|||
|
Triangle,
|
|||
|
DigitalNoise,
|
|||
|
WhiteNoise,
|
|||
|
PerlinNoise,
|
|||
|
ValueNoise,
|
|||
|
AnimationCurve,
|
|||
|
MMTween
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Returns the corresponding value based on the selected SignalType for a given time value
|
|||
|
/// </summary>
|
|||
|
/// <param name="time"></param>
|
|||
|
/// <param name="signalType"></param>
|
|||
|
/// <param name="phase"></param>
|
|||
|
/// <param name="amplitude"></param>
|
|||
|
/// <param name="frequency"></param>
|
|||
|
/// <param name="offset"></param>
|
|||
|
/// <param name="Invert"></param>
|
|||
|
/// <returns></returns>
|
|||
|
public static float GetValue(float time, SignalType signalType, float phase, float amplitude, float frequency, float offset, bool Invert = false, AnimationCurve curve = null, MMTween.MMTweenCurve tweenCurve = MMTween.MMTweenCurve.LinearTween)
|
|||
|
{
|
|||
|
float value = 0f;
|
|||
|
float invert = Invert ? -1 : 1;
|
|||
|
float t = frequency * time + phase;
|
|||
|
|
|||
|
switch (signalType)
|
|||
|
{
|
|||
|
case SignalType.Sine:
|
|||
|
value = (float)Mathf.Sin(2f * Mathf.PI * t);
|
|||
|
break;
|
|||
|
case SignalType.Square:
|
|||
|
value = Mathf.Sign(Mathf.Sin(2f * Mathf.PI * t));
|
|||
|
break;
|
|||
|
case SignalType.Triangle:
|
|||
|
value = 1f - 4f * (float)Mathf.Abs(Mathf.Round(t - 0.25f) - (t - 0.25f));
|
|||
|
break;
|
|||
|
case SignalType.Sawtooth:
|
|||
|
value = 2f * (t - (float)Mathf.Floor(t + 0.5f));
|
|||
|
break;
|
|||
|
case SignalType.Pulse:
|
|||
|
value = (Mathf.Abs(Mathf.Sin(2 * Mathf.PI * t)) < 1.0 - 10E-3) ? (0) : (1);
|
|||
|
break;
|
|||
|
case SignalType.WhiteNoise:
|
|||
|
value = 2f * Random.Range(0,int.MaxValue) / int.MaxValue - 1f;
|
|||
|
break;
|
|||
|
case SignalType.DigitalNoise:
|
|||
|
value = Random.Range(0,2);
|
|||
|
break;
|
|||
|
case SignalType.PerlinNoise:
|
|||
|
value = Mathf.PerlinNoise(time * frequency, time * amplitude);
|
|||
|
break;
|
|||
|
case SignalType.ValueNoise:
|
|||
|
value = ValueNoise(time, frequency) * amplitude;
|
|||
|
break;
|
|||
|
case SignalType.AnimationCurve:
|
|||
|
if (curve == null) { return 0f; }
|
|||
|
t = (t != 1f) ? t - Mathf.Floor(t) : 1f;
|
|||
|
value = curve.Evaluate(t);
|
|||
|
break;
|
|||
|
case SignalType.MMTween:
|
|||
|
t = (t != 1f) ? t - Mathf.Floor(t) : 1f;
|
|||
|
value = MMTween.Tween(t, 0f, 1f, 0f, 1f, tweenCurve);
|
|||
|
break;
|
|||
|
}
|
|||
|
|
|||
|
return (invert * amplitude * value + offset);
|
|||
|
}
|
|||
|
|
|||
|
public static float GetValueNormalized(float time, SignalType signalType,
|
|||
|
float phase, float amplitude, float frequency, float offset, bool Invert = false,
|
|||
|
AnimationCurve curve = null, MMTween.MMTweenCurve tweenCurve = MMTween.MMTweenCurve.LinearTween,
|
|||
|
bool clamp = true, float clampMin = 0f, float clampMax = 1f, bool backAndForth = false, float backAndForthTippingPoint = 0.5f)
|
|||
|
{
|
|||
|
float value = 0f;
|
|||
|
float invert = Invert ? -1 : 1;
|
|||
|
|
|||
|
if (backAndForth)
|
|||
|
{
|
|||
|
if (time < backAndForthTippingPoint)
|
|||
|
{
|
|||
|
time = MMMaths.Remap(time, 0f, backAndForthTippingPoint, 0f, 1f);
|
|||
|
}
|
|||
|
else if (time == backAndForthTippingPoint)
|
|||
|
{
|
|||
|
time = 1f;
|
|||
|
}
|
|||
|
else if (time > backAndForthTippingPoint)
|
|||
|
{
|
|||
|
time = MMMaths.Remap(time, backAndForthTippingPoint, 1f, 1f, 0f);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
float t = frequency * time + phase;
|
|||
|
|
|||
|
switch (signalType)
|
|||
|
{
|
|||
|
case SignalType.Sine:
|
|||
|
value = (float)Mathf.Sin(2f * Mathf.PI * t);
|
|||
|
value = MMMaths.Remap(value, -1f, 1f, 0f, 1f);
|
|||
|
break;
|
|||
|
case SignalType.Square:
|
|||
|
value = Mathf.Sign(Mathf.Sin(2f * Mathf.PI * t));
|
|||
|
value = MMMaths.Remap(value, -1f, 1f, 0f, 1f);
|
|||
|
break;
|
|||
|
case SignalType.Triangle:
|
|||
|
value = 1f - 4f * (float)Mathf.Abs(Mathf.Round(t - 0.25f) - (t - 0.25f));
|
|||
|
value = MMMaths.Remap(value, -1f, 1f, 0f, 1f);
|
|||
|
break;
|
|||
|
case SignalType.Sawtooth:
|
|||
|
value = 2f * (t - (float)Mathf.Floor(t + 0.5f));
|
|||
|
value = MMMaths.Remap(value, -1f, 1f, 0f, 1f);
|
|||
|
break;
|
|||
|
case SignalType.Pulse:
|
|||
|
value = (Mathf.Abs(Mathf.Sin(2 * Mathf.PI * t)) < 1.0 - 10E-3) ? (0) : (1);
|
|||
|
break;
|
|||
|
case SignalType.WhiteNoise:
|
|||
|
value = 2f * Random.Range(0, int.MaxValue) / int.MaxValue - 1f;
|
|||
|
value = MMMaths.Remap(value, -1f, 1f, 0f, 1f);
|
|||
|
break;
|
|||
|
case SignalType.DigitalNoise:
|
|||
|
value = Random.Range(0, 2);
|
|||
|
break;
|
|||
|
case SignalType.PerlinNoise:
|
|||
|
value = Mathf.PerlinNoise(t, t * amplitude);
|
|||
|
break;
|
|||
|
case SignalType.ValueNoise:
|
|||
|
value = ValueNoise(time, frequency) * amplitude;
|
|||
|
break;
|
|||
|
case SignalType.AnimationCurve:
|
|||
|
if (curve == null) { return 0f; }
|
|||
|
t = (t != 1f) ? t - Mathf.Floor(t) : 1f;
|
|||
|
value = curve.Evaluate(t);
|
|||
|
break;
|
|||
|
case SignalType.MMTween:
|
|||
|
t = (t != 1f) ? t - Mathf.Floor(t) : 1f;
|
|||
|
value = MMTween.Tween(t, 0f, 1f, 0f, 1f, tweenCurve);
|
|||
|
break;
|
|||
|
}
|
|||
|
|
|||
|
if (Invert)
|
|||
|
{
|
|||
|
value = MMMaths.Remap(value, 0f, 1f, 1f, 0f);
|
|||
|
}
|
|||
|
|
|||
|
float returnValue = amplitude * value + offset;
|
|||
|
|
|||
|
// we clamp the value
|
|||
|
if (clamp)
|
|||
|
{
|
|||
|
returnValue = Mathf.Clamp(returnValue, clampMin, clampMax);
|
|||
|
}
|
|||
|
|
|||
|
return returnValue;
|
|||
|
}
|
|||
|
|
|||
|
private static int[] hash = {
|
|||
|
151,160,137, 91, 90, 15,131, 13,201, 95, 96, 53,194,233, 7,225,
|
|||
|
140, 36,103, 30, 69,142, 8, 99, 37,240, 21, 10, 23,190, 6,148,
|
|||
|
247,120,234, 75, 0, 26,197, 62, 94,252,219,203,117, 35, 11, 32,
|
|||
|
57,177, 33, 88,237,149, 56, 87,174, 20,125,136,171,168, 68,175,
|
|||
|
74,165, 71,134,139, 48, 27,166, 77,146,158,231, 83,111,229,122,
|
|||
|
60,211,133,230,220,105, 92, 41, 55, 46,245, 40,244,102,143, 54,
|
|||
|
65, 25, 63,161, 1,216, 80, 73,209, 76,132,187,208, 89, 18,169,
|
|||
|
200,196,135,130,116,188,159, 86,164,100,109,198,173,186, 3, 64,
|
|||
|
52,217,226,250,124,123, 5,202, 38,147,118,126,255, 82, 85,212,
|
|||
|
207,206, 59,227, 47, 16, 58, 17,182,189, 28, 42,223,183,170,213,
|
|||
|
119,248,152, 2, 44,154,163, 70,221,153,101,155,167, 43,172, 9,
|
|||
|
129, 22, 39,253, 19, 98,108,110, 79,113,224,232,178,185,112,104,
|
|||
|
218,246, 97,228,251, 34,242,193,238,210,144, 12,191,179,162,241,
|
|||
|
81, 51,145,235,249, 14,239,107, 49,192,214, 31,181,199,106,157,
|
|||
|
184, 84,204,176,115,121, 50, 45,127, 4,150,254,138,236,205, 93,
|
|||
|
222,114, 67, 29, 24, 72,243,141,128,195, 78, 66,215, 61,156,180
|
|||
|
};
|
|||
|
private const int hashMask = 255;
|
|||
|
|
|||
|
protected static float ValueNoise(float time, float frequency)
|
|||
|
{
|
|||
|
|
|||
|
time *= frequency;
|
|||
|
int i = Mathf.FloorToInt(time);
|
|||
|
i &= hashMask;
|
|||
|
return hash[i] * (1f / hashMask);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|