59 lines
1.7 KiB
C#
59 lines
1.7 KiB
C#
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.PlayerLoop;
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using Random = System.Random;
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using TMPro;
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namespace MoreMountains.Tools
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{
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/// <summary>
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/// A floating text variant using TextMeshPro instead of regular TextMesh
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/// </summary>
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public class MMFloatingTextMeshPro : MMFloatingText
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{
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[Header("TextMeshPro")]
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/// the TextMeshPro object to use to display values
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public TextMeshPro TargetTextMeshPro;
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/// <summary>
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/// On init we grab our TMP's color
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/// </summary>
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protected override void Initialization()
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{
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base.Initialization();
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_initialTextColor = TargetTextMeshPro.color;
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}
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/// <summary>
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/// Sets the TMP's value
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/// </summary>
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/// <param name="newValue"></param>
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public override void SetText(string newValue)
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{
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TargetTextMeshPro.text = newValue;
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}
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/// <summary>
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/// Sets the color of the target TMP
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/// </summary>
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/// <param name="newColor"></param>
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public override void SetColor(Color newColor)
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{
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TargetTextMeshPro.color = newColor;
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}
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/// <summary>
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/// Sets the opacity of the target TMP
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/// </summary>
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/// <param name="newOpacity"></param>
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public override void SetOpacity(float newOpacity)
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{
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_newColor = TargetTextMeshPro.color;
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_newColor.a = newOpacity;
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TargetTextMeshPro.color = _newColor;
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}
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}
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}
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