180 lines
6.8 KiB
C#
180 lines
6.8 KiB
C#
|
using System.Collections;
|
|||
|
using System.Collections.Generic;
|
|||
|
using UnityEngine;
|
|||
|
using UnityEngine.UI;
|
|||
|
|
|||
|
namespace MoreMountains.NiceVibrations
|
|||
|
{
|
|||
|
public class ContinuousHapticsDemoManager : DemoManager
|
|||
|
{
|
|||
|
[Header("Texts")]
|
|||
|
public float ContinuousIntensity = 1f;
|
|||
|
public float ContinuousSharpness = 1f;
|
|||
|
public float ContinuousDuration = 3f;
|
|||
|
public Text ContinuousIntensityText;
|
|||
|
public Text ContinuousSharpnessText;
|
|||
|
public Text ContinuousDurationText;
|
|||
|
public Text ContinuousButtonText;
|
|||
|
[Header("Interface")]
|
|||
|
public MMTouchButton ContinuousButton;
|
|||
|
public MMProgressBar IntensityProgressBar;
|
|||
|
public MMProgressBar SharpnessProgressBar;
|
|||
|
public MMProgressBar DurationProgressBar;
|
|||
|
public MMProgressBar ContinuousProgressBar;
|
|||
|
public HapticCurve TargetCurve;
|
|||
|
public Slider DurationSlider;
|
|||
|
|
|||
|
protected float _timeLeft;
|
|||
|
protected Color _continuousButtonOnColor = new Color32(216, 85, 85, 255);
|
|||
|
protected Color _continuousButtonOffColor = new Color32(242, 27, 80, 255);
|
|||
|
protected bool _continuousActive = false;
|
|||
|
protected float _intensityLastFrame = -1f;
|
|||
|
protected float _sharpnessLastFrame = -1f;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// On Awake, we initialize our iOS haptics.
|
|||
|
/// Of course, this only needs to be done when on iOS, or targeting iOS.
|
|||
|
/// A test will be done and this method will do nothing if running on anything else
|
|||
|
/// </summary>
|
|||
|
protected virtual void Awake()
|
|||
|
{
|
|||
|
//MMVibrationIOS.iOSInitializeHaptics ();
|
|||
|
ContinuousButton.ReturnToInitialSpriteAutomatically = false;
|
|||
|
|
|||
|
ContinuousIntensityText.text = ContinuousIntensity.ToString();
|
|||
|
ContinuousSharpnessText.text = ContinuousSharpness.ToString();
|
|||
|
ContinuousDurationText.text = ContinuousDuration.ToString();
|
|||
|
|
|||
|
IntensityProgressBar.UpdateBar(ContinuousIntensity, 0f, 1f);
|
|||
|
SharpnessProgressBar.UpdateBar(ContinuousSharpness, 0f, 1f);
|
|||
|
DurationProgressBar.UpdateBar(ContinuousDuration, 0f, 5f);
|
|||
|
}
|
|||
|
|
|||
|
protected virtual void Update()
|
|||
|
{
|
|||
|
UpdateContinuousDemo();
|
|||
|
}
|
|||
|
|
|||
|
protected virtual void UpdateContinuousDemo()
|
|||
|
{
|
|||
|
if (_timeLeft > 0f)
|
|||
|
{
|
|||
|
ContinuousProgressBar.UpdateBar(_timeLeft, 0f, ContinuousDuration);
|
|||
|
_timeLeft -= Time.deltaTime;
|
|||
|
Logo.Shaking = true;
|
|||
|
TargetCurve.Move = true;
|
|||
|
Logo.Intensity = NiceVibrationsDemoHelpers.Remap(ContinuousIntensity, 0f, 1f, 1f, 8f);
|
|||
|
Logo.Sharpness = NiceVibrationsDemoHelpers.Remap(ContinuousSharpness, 0f, 1f, 10f, 25f);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
ContinuousProgressBar.UpdateBar(0f, 0f, ContinuousDuration);
|
|||
|
Logo.Shaking = false;
|
|||
|
TargetCurve.Move = false;
|
|||
|
if (_continuousActive)
|
|||
|
{
|
|||
|
MMVibrationManager.StopContinuousHaptic(true);
|
|||
|
OnHapticsStopped();
|
|||
|
}
|
|||
|
}
|
|||
|
if ((_sharpnessLastFrame != ContinuousSharpness) || (_intensityLastFrame != ContinuousIntensity))
|
|||
|
{
|
|||
|
TargetCurve.UpdateCurve(ContinuousIntensity, ContinuousSharpness);
|
|||
|
}
|
|||
|
_intensityLastFrame = ContinuousIntensity;
|
|||
|
_sharpnessLastFrame = ContinuousSharpness;
|
|||
|
}
|
|||
|
|
|||
|
public virtual void UpdateContinuousIntensity(float newIntensity)
|
|||
|
{
|
|||
|
ContinuousIntensity = newIntensity;
|
|||
|
IntensityProgressBar.UpdateBar(ContinuousIntensity, 0f, 1f);
|
|||
|
ContinuousIntensityText.text = NiceVibrationsDemoHelpers.Round(newIntensity, 2).ToString();
|
|||
|
UpdateContinuous();
|
|||
|
}
|
|||
|
|
|||
|
public virtual void UpdateContinuousSharpness(float newSharpness)
|
|||
|
{
|
|||
|
ContinuousSharpness = newSharpness;
|
|||
|
SharpnessProgressBar.UpdateBar(ContinuousSharpness, 0f, 1f);
|
|||
|
ContinuousSharpnessText.text = NiceVibrationsDemoHelpers.Round(newSharpness, 2).ToString();
|
|||
|
UpdateContinuous();
|
|||
|
}
|
|||
|
|
|||
|
public virtual void UpdateContinuousDuration(float newDuration)
|
|||
|
{
|
|||
|
ContinuousDuration = newDuration;
|
|||
|
DurationProgressBar.UpdateBar(ContinuousDuration, 0f, 5f);
|
|||
|
ContinuousDurationText.text = NiceVibrationsDemoHelpers.Round(newDuration, 2).ToString();
|
|||
|
}
|
|||
|
|
|||
|
protected virtual void UpdateContinuous()
|
|||
|
{
|
|||
|
if (_continuousActive)
|
|||
|
{
|
|||
|
MMVibrationManager.UpdateContinuousHaptic(ContinuousIntensity, ContinuousSharpness, true, -1, true);
|
|||
|
DebugAudioContinuous.volume = ContinuousIntensity;
|
|||
|
DebugAudioContinuous.pitch = 0.5f + ContinuousSharpness / 2f;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public virtual void ContinuousHapticsButton()
|
|||
|
{
|
|||
|
if (!_continuousActive)
|
|||
|
{
|
|||
|
// START
|
|||
|
MMVibrationManager.ContinuousHaptic(ContinuousIntensity, ContinuousSharpness, ContinuousDuration, HapticTypes.LightImpact, this, true, -1, true);
|
|||
|
_timeLeft = ContinuousDuration;
|
|||
|
ContinuousButtonText.text = "Stop continuous haptic pattern";
|
|||
|
DurationSlider.interactable = false;
|
|||
|
_continuousActive = true;
|
|||
|
DebugAudioContinuous.Play();
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
// STOP
|
|||
|
MMVibrationManager.StopContinuousHaptic(true);
|
|||
|
ResetPlayState();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
protected virtual void OnHapticsStopped()
|
|||
|
{
|
|||
|
ResetPlayState();
|
|||
|
}
|
|||
|
|
|||
|
protected virtual void OnHapticsError()
|
|||
|
{
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
protected virtual void OnHapticsReset()
|
|||
|
{
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
protected virtual void ResetPlayState()
|
|||
|
{
|
|||
|
_timeLeft = 0f;
|
|||
|
ContinuousButtonText.text = "Play continuous haptic pattern";
|
|||
|
_continuousActive = false;
|
|||
|
DebugAudioContinuous?.Stop();
|
|||
|
DurationSlider.interactable = true;
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
protected virtual void OnEnable()
|
|||
|
{
|
|||
|
MMNViOSCoreHaptics.OnHapticPatternStopped += OnHapticsStopped;
|
|||
|
MMNViOSCoreHaptics.OnHapticPatternError += OnHapticsError;
|
|||
|
MMNViOSCoreHaptics.OnHapticPatternReset += OnHapticsReset;
|
|||
|
}
|
|||
|
|
|||
|
protected virtual void OnDisable()
|
|||
|
{
|
|||
|
MMNViOSCoreHaptics.OnHapticPatternStopped -= OnHapticsStopped;
|
|||
|
MMNViOSCoreHaptics.OnHapticPatternError -= OnHapticsError;
|
|||
|
MMNViOSCoreHaptics.OnHapticPatternReset -= OnHapticsReset;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|