SamsonGame/Assets/Sources/Lean/GUI/Scripts/LeanConstrainToParent.cs

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2021-12-29 20:50:11 +03:00
using UnityEngine;
using Lean.Common;
namespace Lean.Gui
{
/// <summary>This component will automatically constrain the current <b>RectTransform</b> to its parent.</summary>
[HelpURL(LeanGui.HelpUrlPrefix + "LeanConstrainToParent")]
[AddComponentMenu(LeanGui.ComponentMenuPrefix + "Constrain To Parent")]
public class LeanConstrainToParent : MonoBehaviour
{
/// <summary>Constrain horizontally?</summary>
public bool Horizontal { set { horizontal = value; } get { return horizontal; } } [SerializeField] private bool horizontal = true;
/// <summary>Constrain vertically?</summary>
public bool Vertical { set { vertical = value; } get { return vertical; } } [SerializeField] private bool vertical = true;
[System.NonSerialized]
private RectTransform cachedParentRectTransform;
[System.NonSerialized]
private RectTransform cachedRectTransform;
protected virtual void OnEnable()
{
cachedRectTransform = GetComponent<RectTransform>();
}
protected virtual void LateUpdate()
{
if (cachedParentRectTransform != cachedRectTransform.parent)
{
cachedParentRectTransform = cachedRectTransform.parent as RectTransform;
}
if (cachedParentRectTransform != null)
{
var anchoredPosition = cachedRectTransform.anchoredPosition;
var rect = cachedRectTransform.rect;
var boundary = cachedParentRectTransform.rect;
if (horizontal == true)
{
boundary.xMin -= rect.xMin;
boundary.xMax -= rect.xMax;
anchoredPosition.x = Mathf.Clamp(anchoredPosition.x, boundary.xMin, boundary.xMax);
}
if (vertical == true)
{
boundary.yMin -= rect.yMin;
boundary.yMax -= rect.yMax;
anchoredPosition.y = Mathf.Clamp(anchoredPosition.y, boundary.yMin, boundary.yMax);
}
cachedRectTransform.anchoredPosition = anchoredPosition;
}
}
}
}
#if UNITY_EDITOR
namespace Lean.Gui.Editor
{
using TARGET = LeanConstrainToParent;
[UnityEditor.CanEditMultipleObjects]
[UnityEditor.CustomEditor(typeof(TARGET))]
public class LeanConstrainToParent_Editor : LeanEditor
{
protected override void OnInspector()
{
TARGET tgt; TARGET[] tgts; GetTargets(out tgt, out tgts);
Draw("horizontal", "Constrain horizontally?");
Draw("vertical", "Constrain vertically?");
}
}
}
#endif