SamsonGame/Assets/Sources/Lean/GUI/Scripts/LeanHitbox.cs

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2021-12-29 20:50:11 +03:00
using UnityEngine;
using UnityEngine.UI;
using Lean.Common;
namespace Lean.Gui
{
/// <summary>This component allows you to change a UI element's hitbox to use its graphic Image opacity/alpha.</summary>
[ExecuteInEditMode]
[RequireComponent(typeof(Image))]
[HelpURL(LeanGui.HelpUrlPrefix + "LeanHitbox")]
[AddComponentMenu(LeanGui.ComponentMenuPrefix + "Hitbox")]
public class LeanHitbox : MonoBehaviour
{
/// <summary>The alpha threshold specifies the minimum alpha a pixel must have for the event to be considered a "hit" on the Image.</summary>
public float Threshold { set { threshold = value; UpdateThreshold(); } get { return threshold; } } [SerializeField] private float threshold = 0.5f;
[System.NonSerialized]
private Image cachedImage;
[System.NonSerialized]
private bool cachedImageSet;
public Image CachedImage
{
get
{
if (cachedImageSet == false)
{
cachedImage = GetComponent<Image>();
cachedImageSet = true;
}
return cachedImage;
}
}
public void UpdateThreshold()
{
CachedImage.alphaHitTestMinimumThreshold = threshold;
}
protected virtual void Start()
{
UpdateThreshold();
}
}
}
#if UNITY_EDITOR
namespace Lean.Gui.Editor
{
using TARGET = LeanHitbox;
[UnityEditor.CanEditMultipleObjects]
[UnityEditor.CustomEditor(typeof(TARGET))]
public class LeanHitbox_Editor : LeanEditor
{
protected override void OnInspector()
{
TARGET tgt; TARGET[] tgts; GetTargets(out tgt, out tgts);
if (Draw("threshold", "The alpha threshold specifies the minimum alpha a pixel must have for the event to be considered a 'hit' on the Image.") == true)
{
Each(tgts, t => t.UpdateThreshold(), true);
}
}
}
}
#endif