SamsonGame/Assets/Sources/Lean/Touch+/Examples/Camera/Conflicting Controls.unity

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value: 'This shows you how to make an orbiting camera using the <color=#0FF>LeanPitchYaw</color>
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The rotation is updated using the <color=#0FF>LeanMultiDrag</color>
component, where the <color=#0FF>LeanMultiDrag.OnDragDelta</color> event
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update the <color=#0FF>Pitch</color> and <color=#0FF>Yaw</color> values.'
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value: drag = rotate
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value: This shows you how to make it so finger drags can both rotate the camera,
and move selected objects, without either action conflicting. This is done
using the <color=#0FF>LeanSelectedCount</color> component, which invokes
events based on how many objects you have selected. These events can be used
to enable/disable the <color=#0FF>LeanMultiUpdate</color> component, which
is used to control the camera orbit.
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Drag Cube = Move Cube'
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