130 lines
4.1 KiB
C#
130 lines
4.1 KiB
C#
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using UnityEngine;
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using UnityEngine.Events;
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using Lean.Common;
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namespace Lean.Touch
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{
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/// <summary>This component implements the 'IDroppable' interface, and will count the amount of times you drop a GameObject with the LeanSelectableDrop component on it.</summary>
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[HelpURL(LeanTouch.PlusHelpUrlPrefix + "LeanDropCount")]
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[AddComponentMenu(LeanTouch.ComponentPathPrefix + "Drop Count")]
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public class LeanDropCount : MonoBehaviour, IDropHandler
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{
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[System.Serializable] public class IntEvent : UnityEvent<int> {}
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/// <summary>The amount of times you've dropped an object on this.</summary>
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public int Count { set { if (count != value) { count = value; UpdateState(true); } } get { return count; } } [SerializeField] private int count;
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/// <summary>When the amount of selected objects changes, this event is invoked with the current count.</summary>
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public IntEvent OnCount { get { if (onCount == null) onCount = new IntEvent(); return onCount; } } [SerializeField] private IntEvent onCount;
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/// <summary>The minimum amount of objects that must be selected for a match.
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/// -1 = Max.</summary>
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public int MatchMin { set { matchMin = value; } get { return matchMin; } } [SerializeField] private int matchMin = -1;
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/// <summary>The maximum amount of objects that can be selected for a match.
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/// -1 = Max.</summary>
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public int MatchMax { set { matchMax = value; } get { return matchMax; } } [SerializeField] private int matchMax = -1;
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/// <summary>When the amount of selected objects matches the <b>RequiredCount</b>, this event will be invoked.</summary>
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public UnityEvent OnMatch { get { if (onMatch == null) onMatch = new UnityEvent(); return onMatch; } } [SerializeField] private UnityEvent onMatch;
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/// <summary>When the amount of selected objects no longer matches the <b>RequiredCount</b>, this event will be invoked.</summary>
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public UnityEvent OnUnmatch { get { if (onUnmatch == null) onUnmatch = new UnityEvent(); return onUnmatch; } } [SerializeField] private UnityEvent onUnmatch;
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[SerializeField]
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private bool inside;
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// Implemented from the IDropHandler interface
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public void HandleDrop(GameObject droppedGameObject, LeanFinger finger)
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{
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Count += 1;
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}
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private void UpdateState(bool changed)
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{
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if (changed == true)
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{
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if (onCount != null)
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{
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onCount.Invoke(count);
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}
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}
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var min = matchMin >= 0 ? matchMin : count;
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var max = matchMax >= 0 ? matchMax : count;
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var raw = count;
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var newInside = raw >= min && raw <= max;
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if (newInside != inside)
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{
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inside = newInside;
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if (inside == true)
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{
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if (onMatch != null)
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{
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onMatch.Invoke();
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}
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}
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else
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{
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if (onUnmatch != null)
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{
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onUnmatch.Invoke();
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}
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}
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}
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}
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}
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}
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#if UNITY_EDITOR
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namespace Lean.Touch.Editor
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{
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using TARGET = LeanDropCount;
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[UnityEditor.CanEditMultipleObjects]
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[UnityEditor.CustomEditor(typeof(TARGET))]
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public class LeanDropCount_Editor : LeanEditor
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{
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protected override void OnInspector()
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{
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TARGET tgt; TARGET[] tgts; GetTargets(out tgt, out tgts);
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if (Draw("count", "The amount of times you've dropped an object on this.") == true)
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{
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Each(tgts, t => t.Count = serializedObject.FindProperty("count").intValue);
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}
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Separator();
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var usedA = Any(tgts, t => t.OnCount.GetPersistentEventCount() > 0);
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var usedB = Any(tgts, t => t.OnMatch.GetPersistentEventCount() > 0);
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var usedC = Any(tgts, t => t.OnUnmatch.GetPersistentEventCount() > 0);
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var showUnusedEvents = DrawFoldout("Show Unused Events", "Show all events?");
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if (usedA == true || showUnusedEvents == true)
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{
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Draw("onCount");
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}
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if (usedB == true || usedC == true || showUnusedEvents == true)
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{
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Draw("matchMin", "The minimum amount of objects that must be selected for a match.\n\n-1 = Max.");
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Draw("matchMax", "The maximum amount of objects that can be selected for a match.\n\n-1 = Max.");
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}
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if (usedB == true || showUnusedEvents == true)
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{
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Draw("onMatch");
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}
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if (usedC == true || showUnusedEvents == true)
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{
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Draw("onUnmatch");
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}
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}
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}
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}
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#endif
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