SamsonGame/Assets/Sources/unity-ui-extensions-master/Scripts/Primitives/DiamondGraph.cs

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2021-12-29 20:50:11 +03:00
/// Credit koohddang
/// Sourced from - http://forum.unity3d.com/threads/onfillvbo-to-onpopulatemesh-help.353977/#post-2299311
using System;
namespace UnityEngine.UI.Extensions
{
[AddComponentMenu("UI/Extensions/Primitives/Diamond Graph")]
public class DiamondGraph : UIPrimitiveBase
{
[SerializeField]
private float m_a = 1;
[SerializeField]
private float m_b = 1;
[SerializeField]
private float m_c = 1;
[SerializeField]
private float m_d = 1;
public float A
{
get { return m_a; }
set { m_a = value; }
}
public float B
{
get { return m_b; }
set { m_b = value; }
}
public float C
{
get { return m_c; }
set { m_c = value; }
}
public float D
{
get { return m_d; }
set { m_d = value; }
}
protected override void OnPopulateMesh(VertexHelper vh)
{
vh.Clear();
float wHalf = rectTransform.rect.width / 2;
//float hHalf = rectTransform.rect.height / 2;
m_a = Math.Min(1, Math.Max(0, m_a));
m_b = Math.Min(1, Math.Max(0, m_b));
m_c = Math.Min(1, Math.Max(0, m_c));
m_d = Math.Min(1, Math.Max(0, m_d));
Color32 color32 = color;
vh.AddVert(new Vector3(-wHalf * m_a, 0), color32, new Vector2(0f, 0f));
vh.AddVert(new Vector3(0, wHalf * m_b), color32, new Vector2(0f, 1f));
vh.AddVert(new Vector3(wHalf * m_c, 0), color32, new Vector2(1f, 1f));
vh.AddVert(new Vector3(0, -wHalf * m_d), color32, new Vector2(1f, 0f));
vh.AddTriangle(0, 1, 2);
vh.AddTriangle(2, 3, 0);
}
}
}