SamsonGame/Assets/Sources/unity-ui-extensions-master/Scripts/Utilities/CLZF2.cs

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//
// http://forum.unity3d.com/threads/lzf-compression-and-decompression-for-unity.152579/
//
/*
* Improved version to C# LibLZF Port:
* Copyright (c) 2010 Roman Atachiants <kelindar@gmail.com>
*
* Original CLZF Port:
* Copyright (c) 2005 Oren J. Maurice <oymaurice@hazorea.org.il>
*
* Original LibLZF Library Algorithm:
* Copyright (c) 2000-2008 Marc Alexander Lehmann <schmorp@schmorp.de>
*
* Redistribution and use in source and binary forms, with or without modifica-
* tion, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MER-
* CHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPE-
* CIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTH-
* ERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*
* Alternatively, the contents of this file may be used under the terms of
* the GNU General Public License version 2 (the "GPL"), in which case the
* provisions of the GPL are applicable instead of the above. If you wish to
* allow the use of your version of this file only under the terms of the
* GPL and not to allow others to use your version of this file under the
* BSD license, indicate your decision by deleting the provisions above and
* replace them with the notice and other provisions required by the GPL. If
* you do not delete the provisions above, a recipient may use your version
* of this file under either the BSD or the GPL.
*/
/* Benchmark with Alice29 Canterbury Corpus
---------------------------------------
(Compression) Original CLZF C#
Raw = 152089, Compressed = 101092
8292,4743 ms.
---------------------------------------
(Compression) My LZF C#
Raw = 152089, Compressed = 101092
33,0019 ms.
---------------------------------------
(Compression) Zlib using SharpZipLib
Raw = 152089, Compressed = 54388
8389,4799 ms.
---------------------------------------
(Compression) QuickLZ C#
Raw = 152089, Compressed = 83494
80,0046 ms.
---------------------------------------
(Decompression) Original CLZF C#
Decompressed = 152089
16,0009 ms.
---------------------------------------
(Decompression) My LZF C#
Decompressed = 152089
15,0009 ms.
---------------------------------------
(Decompression) Zlib using SharpZipLib
Decompressed = 152089
3577,2046 ms.
---------------------------------------
(Decompression) QuickLZ C#
Decompressed = 152089
21,0012 ms.
*/
using System;
namespace UnityEngine.UI.Extensions
{
/// <summary>
/// Improved C# LZF Compressor, a very small data compression library. The compression algorithm is extremely fast.
/// Note for strings, ensure you only use Unicode else specaial characters may get corrupted.
public static class CLZF2
{
private static readonly uint HLOG = 14;
private static readonly uint HSIZE = (1 << 14);
private static readonly uint MAX_LIT = (1 << 5);
private static readonly uint MAX_OFF = (1 << 13);
private static readonly uint MAX_REF = ((1 << 8) + (1 << 3));
/// <summary>
/// Hashtable, that can be allocated only once
/// </summary>
private static readonly long[] HashTable = new long[HSIZE];
// Compresses inputBytes
public static byte[] Compress(byte[] inputBytes)
{
// Starting guess, increase it later if needed
int outputByteCountGuess = inputBytes.Length * 2;
byte[] tempBuffer = new byte[outputByteCountGuess];
int byteCount = lzf_compress(inputBytes, ref tempBuffer);
// If byteCount is 0, then increase buffer and try again
while (byteCount == 0)
{
outputByteCountGuess *= 2;
tempBuffer = new byte[outputByteCountGuess];
byteCount = lzf_compress(inputBytes, ref tempBuffer);
}
byte[] outputBytes = new byte[byteCount];
Buffer.BlockCopy(tempBuffer, 0, outputBytes, 0, byteCount);
return outputBytes;
}
// Decompress outputBytes
public static byte[] Decompress(byte[] inputBytes)
{
// Starting guess, increase it later if needed
int outputByteCountGuess = inputBytes.Length * 2;
byte[] tempBuffer = new byte[outputByteCountGuess];
int byteCount = lzf_decompress(inputBytes, ref tempBuffer);
// If byteCount is 0, then increase buffer and try again
while (byteCount == 0)
{
outputByteCountGuess *= 2;
tempBuffer = new byte[outputByteCountGuess];
byteCount = lzf_decompress(inputBytes, ref tempBuffer);
}
byte[] outputBytes = new byte[byteCount];
Buffer.BlockCopy(tempBuffer, 0, outputBytes, 0, byteCount);
return outputBytes;
}
/// <summary>
/// Compresses the data using LibLZF algorithm
/// </summary>
/// <param name="input">Reference to the data to compress</param>
/// <param name="output">Reference to a buffer which will contain the compressed data</param>
/// <returns>The size of the compressed archive in the output buffer</returns>
public static int lzf_compress(byte[] input, ref byte[] output)
{
int inputLength = input.Length;
int outputLength = output.Length;
Array.Clear(HashTable, 0, (int)HSIZE);
long hslot;
uint iidx = 0;
uint oidx = 0;
long reference;
uint hval = (uint)(((input[iidx]) << 8) | input[iidx + 1]); // FRST(in_data, iidx);
long off;
int lit = 0;
for (;;)
{
if (iidx < inputLength - 2)
{
hval = (hval << 8) | input[iidx + 2];
hslot = ((hval ^ (hval << 5)) >> (int)(((3 * 8 - HLOG)) - hval * 5) & (HSIZE - 1));
reference = HashTable[hslot];
HashTable[hslot] = (long)iidx;
if ((off = iidx - reference - 1) < MAX_OFF
&& iidx + 4 < inputLength
&& reference > 0
&& input[reference + 0] == input[iidx + 0]
&& input[reference + 1] == input[iidx + 1]
&& input[reference + 2] == input[iidx + 2]
)
{
/* match found at *reference++ */
uint len = 2;
uint maxlen = (uint)inputLength - iidx - len;
maxlen = maxlen > MAX_REF ? MAX_REF : maxlen;
if (oidx + lit + 1 + 3 >= outputLength)
return 0;
do
len++;
while (len < maxlen && input[reference + len] == input[iidx + len]);
if (lit != 0)
{
output[oidx++] = (byte)(lit - 1);
lit = -lit;
do
output[oidx++] = input[iidx + lit];
while ((++lit) != 0);
}
len -= 2;
iidx++;
if (len < 7)
{
output[oidx++] = (byte)((off >> 8) + (len << 5));
}
else
{
output[oidx++] = (byte)((off >> 8) + (7 << 5));
output[oidx++] = (byte)(len - 7);
}
output[oidx++] = (byte)off;
iidx += len - 1;
hval = (uint)(((input[iidx]) << 8) | input[iidx + 1]);
hval = (hval << 8) | input[iidx + 2];
HashTable[((hval ^ (hval << 5)) >> (int)(((3 * 8 - HLOG)) - hval * 5) & (HSIZE - 1))] = iidx;
iidx++;
hval = (hval << 8) | input[iidx + 2];
HashTable[((hval ^ (hval << 5)) >> (int)(((3 * 8 - HLOG)) - hval * 5) & (HSIZE - 1))] = iidx;
iidx++;
continue;
}
}
else if (iidx == inputLength)
break;
/* one more literal byte we must copy */
lit++;
iidx++;
if (lit == MAX_LIT)
{
if (oidx + 1 + MAX_LIT >= outputLength)
return 0;
output[oidx++] = (byte)(MAX_LIT - 1);
lit = -lit;
do
output[oidx++] = input[iidx + lit];
while ((++lit) != 0);
}
}
if (lit != 0)
{
if (oidx + lit + 1 >= outputLength)
return 0;
output[oidx++] = (byte)(lit - 1);
lit = -lit;
do
output[oidx++] = input[iidx + lit];
while ((++lit) != 0);
}
return (int)oidx;
}
/// <summary>
/// Decompresses the data using LibLZF algorithm
/// </summary>
/// <param name="input">Reference to the data to decompress</param>
/// <param name="output">Reference to a buffer which will contain the decompressed data</param>
/// <returns>Returns decompressed size</returns>
public static int lzf_decompress(byte[] input, ref byte[] output)
{
int inputLength = input.Length;
int outputLength = output.Length;
uint iidx = 0;
uint oidx = 0;
do
{
uint ctrl = input[iidx++];
if (ctrl < (1 << 5)) /* literal run */
{
ctrl++;
if (oidx + ctrl > outputLength)
{
//SET_ERRNO (E2BIG);
return 0;
}
do
output[oidx++] = input[iidx++];
while ((--ctrl) != 0);
}
else /* back reference */
{
uint len = ctrl >> 5;
int reference = (int)(oidx - ((ctrl & 0x1f) << 8) - 1);
if (len == 7)
len += input[iidx++];
reference -= input[iidx++];
if (oidx + len + 2 > outputLength)
{
//SET_ERRNO (E2BIG);
return 0;
}
if (reference < 0)
{
//SET_ERRNO (EINVAL);
return 0;
}
output[oidx++] = output[reference++];
output[oidx++] = output[reference++];
do
output[oidx++] = output[reference++];
while ((--len) != 0);
}
}
while (iidx < inputLength);
return (int)oidx;
}
}
}