62 lines
1.6 KiB
C#
62 lines
1.6 KiB
C#
|
|
||
|
using game;
|
||
|
using UnityEngine;
|
||
|
using UnityEngine.UI;
|
||
|
|
||
|
namespace RND
|
||
|
{
|
||
|
|
||
|
public class TestPlayWindow : ParameterlessWindow
|
||
|
{
|
||
|
[SerializeField] private Button loseButton;
|
||
|
[SerializeField] private Button winButton;
|
||
|
[SerializeField] private Button chestWindow;
|
||
|
[SerializeField] private Button offline;
|
||
|
[SerializeField] private Button daily;
|
||
|
|
||
|
protected override void OnInit()
|
||
|
{
|
||
|
loseButton.onClick.AddListener(ShowLose);
|
||
|
winButton.onClick.AddListener(ShowWin);
|
||
|
chestWindow.onClick.AddListener(ShowChest);
|
||
|
offline.onClick.AddListener(ShowOffline);
|
||
|
daily.onClick.AddListener(ShowDaily);
|
||
|
}
|
||
|
|
||
|
private void ShowLose()
|
||
|
{
|
||
|
Close();
|
||
|
UI.Show<LoseWindow>();
|
||
|
}
|
||
|
|
||
|
private void ShowWin()
|
||
|
{
|
||
|
Close();
|
||
|
UI.Show<WinWindow>();
|
||
|
}
|
||
|
|
||
|
private void ShowChest()
|
||
|
{
|
||
|
Close();
|
||
|
|
||
|
Save.Inventory.RemoveConsumableItem(EnumConsumable.KEY,
|
||
|
Save.Inventory.GetConsumableItemAmount(EnumConsumable.KEY));
|
||
|
Save.Inventory.AddConsumableItem(EnumConsumable.KEY, 3);
|
||
|
UI.Show<ChestsWindow, ChestsGenerator>(new ChestsGenerator());
|
||
|
}
|
||
|
|
||
|
private void ShowOffline()
|
||
|
{
|
||
|
Close();
|
||
|
UI.Show<OfflineWindow, int>(Random.Range(0, 300));
|
||
|
}
|
||
|
|
||
|
private void ShowDaily()
|
||
|
{
|
||
|
Close();
|
||
|
UI.Show<DailyWindow, DailyReward>(
|
||
|
new DailyReward(G.Instance.Configs.Get<ConfDailyReward>("@time_rewards/daily_reward")));
|
||
|
}
|
||
|
}
|
||
|
}
|