15 lines
312 B
C#
15 lines
312 B
C#
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using System;
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using UnityEngine;
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[Serializable]
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public class SoundClip
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{
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public AudioSource Source { get; set; }
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public string name;
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public AudioClip clip;
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[Range(0f, 1f)] public float volume = 1f;
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[Range(0.1f, 3f)] public float pitch = 1f;
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public bool loop;
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public bool disabled;
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}
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