158 lines
3.9 KiB
C#
158 lines
3.9 KiB
C#
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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using System.Collections;
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using System.Collections.Generic;
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public class ETFXSceneManager : MonoBehaviour
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{
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public bool GUIHide = false;
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public bool GUIHide2 = false;
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public bool GUIHide3 = false;
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public bool GUIHide4 = false;
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public void LoadScene2DDemo() {
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SceneManager.LoadScene ("etfx_2ddemo");
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}
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public void LoadSceneCards() {
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SceneManager.LoadScene ("etfx_cards");
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}
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public void LoadSceneCombat() {
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SceneManager.LoadScene ("etfx_combat");
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}
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public void LoadSceneDecals() {
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SceneManager.LoadScene ("etfx_decals");
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}
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public void LoadSceneDecals2() {
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SceneManager.LoadScene ("etfx_decals2");
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}
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public void LoadSceneEmojis() {
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SceneManager.LoadScene ("etfx_emojis");
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}
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public void LoadSceneEmojis2() {
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SceneManager.LoadScene ("etfx_emojis2");
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}
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public void LoadSceneExplosions() {
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SceneManager.LoadScene ("etfx_explosions");
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}
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public void LoadSceneExplosions2() {
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SceneManager.LoadScene ("etfx_explosions2");
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}
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public void LoadSceneFire() {
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SceneManager.LoadScene ("etfx_fire");
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}
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public void LoadSceneFire2() {
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SceneManager.LoadScene ("etfx_fire2");
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}
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public void LoadSceneFire3() {
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SceneManager.LoadScene ("etfx_fire3");
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}
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public void LoadSceneFireworks() {
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SceneManager.LoadScene ("etfx_fireworks");
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}
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public void LoadSceneFlares() {
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SceneManager.LoadScene ("etfx_flares");
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}
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public void LoadSceneMagic() {
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SceneManager.LoadScene ("etfx_magic");
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}
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public void LoadSceneMagic2() {
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SceneManager.LoadScene ("etfx_magic2");
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}
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public void LoadSceneMagic3() {
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SceneManager.LoadScene ("etfx_magic3");
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}
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public void LoadSceneMainDemo() {
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SceneManager.LoadScene ("etfx_maindemo");
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}
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public void LoadSceneMissiles() {
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SceneManager.LoadScene ("etfx_missiles");
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}
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public void LoadScenePortals() {
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SceneManager.LoadScene ("etfx_portals");
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}
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public void LoadScenePortals2() {
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SceneManager.LoadScene ("etfx_portals2");
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}
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public void LoadScenePowerups() {
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SceneManager.LoadScene ("etfx_powerups");
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}
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public void LoadScenePowerups2() {
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SceneManager.LoadScene ("etfx_powerups2");
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}
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public void LoadSceneSparkles() {
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SceneManager.LoadScene ("etfx_sparkles");
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}
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public void LoadSceneSwordCombat() {
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SceneManager.LoadScene ("etfx_swordcombat");
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}
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public void LoadSceneSwordCombat2() {
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SceneManager.LoadScene ("etfx_swordcombat2");
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}
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public void LoadSceneMoney() {
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SceneManager.LoadScene ("etfx_money");
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}
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public void LoadSceneHealing() {
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SceneManager.LoadScene ("etfx_healing");
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}
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public void LoadSceneWind() {
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SceneManager.LoadScene ("etfx_wind");
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}
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void Update ()
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{
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if(Input.GetKeyDown(KeyCode.L))
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{
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GUIHide = !GUIHide;
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if (GUIHide)
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{
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GameObject.Find("CanvasSceneSelect").GetComponent<Canvas> ().enabled = false;
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}
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else
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{
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GameObject.Find("CanvasSceneSelect").GetComponent<Canvas> ().enabled = true;
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}
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}
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if(Input.GetKeyDown(KeyCode.J))
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{
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GUIHide2 = !GUIHide2;
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if (GUIHide2)
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{
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GameObject.Find("Canvas").GetComponent<Canvas> ().enabled = false;
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}
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else
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{
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GameObject.Find("Canvas").GetComponent<Canvas> ().enabled = true;
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}
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}
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if(Input.GetKeyDown(KeyCode.H))
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{
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GUIHide3 = !GUIHide3;
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if (GUIHide3)
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{
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GameObject.Find("ParticleSysDisplayCanvas").GetComponent<Canvas> ().enabled = false;
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}
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else
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{
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GameObject.Find("ParticleSysDisplayCanvas").GetComponent<Canvas> ().enabled = true;
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}
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}
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if(Input.GetKeyDown(KeyCode.K))
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{
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GUIHide4 = !GUIHide4;
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if (GUIHide3)
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{
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GameObject.Find("CanvasTips").GetComponent<Canvas> ().enabled = false;
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}
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else
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{
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GameObject.Find("CanvasTips").GetComponent<Canvas> ().enabled = true;
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}
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}
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}
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}
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