72 lines
2.3 KiB
C#
72 lines
2.3 KiB
C#
|
using MoreMountains.Feedbacks;
|
|||
|
using System.Collections;
|
|||
|
using System.Collections.Generic;
|
|||
|
using UnityEngine;
|
|||
|
|
|||
|
namespace MoreMountains.Feel
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// A simple class used to pilot Feel's Blob demo character, who simply moves on a loop when its target key is pressed
|
|||
|
/// </summary>
|
|||
|
public class Blob : MonoBehaviour
|
|||
|
{
|
|||
|
[Header("Input")]
|
|||
|
/// a key to use to move
|
|||
|
[Tooltip("a key to use to move")]
|
|||
|
public KeyCode ActionKey = KeyCode.Space;
|
|||
|
/// a secondary key to use to move
|
|||
|
[Tooltip("a secondary key to use to move")]
|
|||
|
public KeyCode ActionKeyAlt = KeyCode.Joystick1Button0;
|
|||
|
|
|||
|
[Header("Cooldown")]
|
|||
|
/// a duration, in seconds, between two moves, during which moves are prevented
|
|||
|
[Tooltip("a duration, in seconds, between two moves, during which moves are prevented")]
|
|||
|
public float CooldownDuration = 1f;
|
|||
|
|
|||
|
[Header("Feedbacks")]
|
|||
|
/// a feedback to call when moving
|
|||
|
[Tooltip("a feedback to call when moving")]
|
|||
|
public MMFeedbacks MoveFeedback;
|
|||
|
/// a feedback to call when trying to move while in cooldown
|
|||
|
[Tooltip("a feedback to call when trying to move while in cooldown")]
|
|||
|
public MMFeedbacks DeniedFeedback;
|
|||
|
|
|||
|
protected float _lastMoveStartedAt = -100f;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// On Update we look for input
|
|||
|
/// </summary>
|
|||
|
protected virtual void Update()
|
|||
|
{
|
|||
|
HandleInput();
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Detects input
|
|||
|
/// </summary>
|
|||
|
protected virtual void HandleInput()
|
|||
|
{
|
|||
|
if (Input.GetKeyDown(ActionKey) || Input.GetKeyDown(ActionKeyAlt) || Input.GetMouseButtonDown(0))
|
|||
|
{
|
|||
|
Move();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Performs a move if possible, otherwise plays a denied feedback
|
|||
|
/// </summary>
|
|||
|
protected virtual void Move()
|
|||
|
{
|
|||
|
if (Time.time - _lastMoveStartedAt < CooldownDuration)
|
|||
|
{
|
|||
|
DeniedFeedback?.PlayFeedbacks();
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
MoveFeedback?.PlayFeedbacks();
|
|||
|
_lastMoveStartedAt = Time.time;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|