419 lines
16 KiB
C#
419 lines
16 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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namespace MoreMountains.Feedbacks
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{
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/// <summary>
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/// Custom editor for MMSequencer, handles recalibration and sequencer display
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/// </summary>
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[CustomEditor(typeof(MMSequencer), true)]
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[CanEditMultipleObjects]
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public class MMSequencerEditor : Editor
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{
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protected MMSequencer _targetSequencer;
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protected float _inspectorWidth;
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protected GUIStyle _buttonStyle;
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protected GUIStyle _trackControlStyle;
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protected GUIStyle _indexStyle;
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protected Texture2D _buttonBackground;
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protected Texture2D _dotBackground;
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protected Color _buttonColor;
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protected Color _trackControlColor;
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protected Color _emptyButtonColor = new Color(0,0,0,0.5f);
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protected Color _empty4ButtonColor = new Color(0, 0, 0, 0.75f);
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protected const float _buttonWidth = 24;
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protected const float _trackControlWidth = 11;
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protected const float _distanceBetweenButtons = 6f;
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protected int _boxesPerLine;
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protected Color _originalBackgroundColor;
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protected Color _controlColor;
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protected List<float> _trackControlLastUseTimestamps;
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/// <summary>
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/// We want constant repaint on this inspector
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/// </summary>
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/// <returns></returns>
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public override bool RequiresConstantRepaint()
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{
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return true;
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}
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/// <summary>
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/// On enable we grab our textures and initialize our styles
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/// </summary>
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protected virtual void OnEnable()
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{
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_targetSequencer = (MMSequencer)target;
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_buttonBackground = Resources.Load("SequencerButtonBackground") as Texture2D;
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_dotBackground = Resources.Load("SequencerDotBackground") as Texture2D;
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_originalBackgroundColor = GUI.backgroundColor;
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_buttonStyle = new GUIStyle();
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_buttonStyle.normal.background = _buttonBackground;
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_buttonStyle.fixedWidth = _buttonWidth;
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_buttonStyle.fixedHeight = _buttonWidth;
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_trackControlStyle = new GUIStyle();
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_trackControlStyle.normal.background = _dotBackground;
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_trackControlStyle.normal.textColor = (Application.isPlaying) ? Color.black : Color.white;
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_trackControlStyle.fixedWidth = _trackControlWidth;
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_trackControlStyle.fixedHeight = _trackControlWidth;
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_trackControlStyle.margin = new RectOffset(0, 0, 1, 0);
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_trackControlStyle.alignment = TextAnchor.MiddleCenter;
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_trackControlStyle.fontSize = 10;
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_indexStyle = new GUIStyle();
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_indexStyle.normal.background = _dotBackground;
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_indexStyle.normal.textColor = Color.white;
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_indexStyle.alignment = TextAnchor.MiddleCenter;
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_indexStyle.fixedWidth = _trackControlWidth * 1.5f;
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_indexStyle.fixedHeight = _trackControlWidth * 1.5f;
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FillControlList();
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}
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protected virtual void FillControlList()
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{
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// fill the control timer list
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if (_targetSequencer.Sequence != null)
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{
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_trackControlLastUseTimestamps = new List<float>();
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foreach (MMSequenceTrack track in _targetSequencer.Sequence.SequenceTracks)
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{
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_trackControlLastUseTimestamps.Add(0f);
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}
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}
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}
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/// <summary>
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/// Draws the default inspector and the sequencer
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/// </summary>
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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Undo.RecordObject(target, "Modified Sequence Recorder");
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DrawDefaultInspector();
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if (_targetSequencer.Sequence == null)
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{
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_targetSequencer.LastSequence = null;
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return;
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}
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// gets the width and computes how many boxes we can fit per line
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_inspectorWidth = EditorGUIUtility.currentViewWidth - 24;
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_boxesPerLine = (int)Mathf.Round(
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(_inspectorWidth - ((_targetSequencer.Sequence.SequenceTracks.Count) * _distanceBetweenButtons) - _trackControlWidth - _distanceBetweenButtons)
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/ (_buttonWidth + _distanceBetweenButtons)
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) + 1;
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LookForChanges();
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// separator
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("Sequencer", EditorStyles.boldLabel);
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EditorGUILayout.BeginHorizontal();
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if (GUILayout.Button("Destroy and rebuild sequence", EditorStyles.miniButtonLeft))
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{
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_targetSequencer.Sequence.QuantizedSequence = null;
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_targetSequencer.LastTracksCount = -1;
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_targetSequencer.ApplySequencerLengthToSequence();
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EditorUtility.SetDirty(_targetSequencer.Sequence);
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}
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if (GUILayout.Button("Clear Sequence", EditorStyles.miniButtonMid))
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{
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_targetSequencer.ClearSequence();
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EditorUtility.SetDirty(_targetSequencer.Sequence);
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}
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if (GUILayout.Button("[ - ] Length - 1", EditorStyles.miniButtonMid))
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{
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_targetSequencer.DecrementLength();
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EditorUtility.SetDirty(_targetSequencer.Sequence);
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}
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if (GUILayout.Button("[ + ] Length + 1", EditorStyles.miniButtonRight))
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{
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_targetSequencer.IncrementLength();
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EditorUtility.SetDirty(_targetSequencer.Sequence);
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.Space();
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EditorGUILayout.Space();
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DrawSequenceIndexes();
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for (int i = 0; i < _targetSequencer.Sequence.SequenceTracks.Count; i++)
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{
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DrawTrack(i);
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}
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DrawControlButtons();
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serializedObject.ApplyModifiedProperties();
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}
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/// <summary>
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/// Whenever we detect a change in the settings we recalibrate our sequence accordingly
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/// </summary>
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protected virtual void LookForChanges()
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{
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if (_targetSequencer.LastSequence != _targetSequencer.Sequence)
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{
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FillControlList();
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if (_targetSequencer.Sequence.QuantizedSequence.Count > 0)
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{
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if (_targetSequencer.Sequence.QuantizedSequence[0].Line.Count != _targetSequencer.SequencerLength)
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{
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_targetSequencer.SequencerLength = _targetSequencer.Sequence.QuantizedSequence[0].Line.Count;
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_targetSequencer.LastSequencerLength = _targetSequencer.SequencerLength;
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_targetSequencer.LastSequence = _targetSequencer.Sequence;
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_targetSequencer.LastTracksCount = _targetSequencer.Sequence.SequenceTracks.Count;
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}
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}
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else
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{
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_targetSequencer.ApplySequencerLengthToSequence();
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_targetSequencer.LastSequence = _targetSequencer.Sequence;
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EditorUtility.SetDirty(_targetSequencer.Sequence);
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}
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}
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if (_targetSequencer.LastSequence == _targetSequencer.Sequence)
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{
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if (_targetSequencer.LastTracksCount != _targetSequencer.Sequence.SequenceTracks.Count)
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{
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FillControlList();
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_targetSequencer.ApplySequencerLengthToSequence();
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EditorUtility.SetDirty(_targetSequencer.Sequence);
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}
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if (_targetSequencer.LastBPM != _targetSequencer.BPM)
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{
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_targetSequencer.UpdateTimestampsToMatchNewBPM();
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EditorUtility.SetDirty(_targetSequencer.Sequence);
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}
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}
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_targetSequencer.EditorMaintenance();
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}
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/// <summary>
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/// Draws control buttons
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/// </summary>
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protected virtual void DrawControlButtons()
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{
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if (!Application.isPlaying)
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{
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return;
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}
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GUI.backgroundColor = _originalBackgroundColor;
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("Controls", EditorStyles.boldLabel);
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if (_targetSequencer.Playing)
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{
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if (GUILayout.Button("Stop Playing"))
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{
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_targetSequencer.StopSequence();
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}
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}
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else
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{
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if (GUILayout.Button("Start Playing"))
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{
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_targetSequencer.PlaySequence();
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}
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}
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if (GUILayout.Button("Play Next Beat"))
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{
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_targetSequencer.PlayBeat();
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}
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}
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/// <summary>
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/// Draws an index for each sequence item
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/// </summary>
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protected virtual void DrawSequenceIndexes()
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{
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GUILayout.BeginHorizontal();
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GUI.backgroundColor = _emptyButtonColor;
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GUILayout.Label("", GUILayout.Width(_trackControlWidth + _distanceBetweenButtons), GUILayout.Height(_trackControlWidth));
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string label = "";
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for (int i = 0; i < _targetSequencer.SequencerLength; i++)
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{
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label = i < 10 ? " " + i.ToString() : i.ToString();
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_trackControlStyle.fontStyle = (i % 4 == 0) ? FontStyle.Bold : FontStyle.Normal;
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//GUILayout.Label(label, _indexStyle, GUILayout.Width(_buttonWidth + _distanceBetweenButtons), GUILayout.Height(_trackControlWidth));
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if (GUILayout.Button(label, _indexStyle, GUILayout.Width(_buttonWidth + _distanceBetweenButtons), GUILayout.Height(_trackControlWidth)))
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{
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_targetSequencer.ToggleStep(i);
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EditorUtility.SetDirty(_targetSequencer.Sequence);
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}
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}
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GUI.backgroundColor = _originalBackgroundColor;
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GUILayout.EndHorizontal();
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GUILayout.Space(_distanceBetweenButtons * 1.5f);
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}
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/// <summary>
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/// Draws a line of the sequencer
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/// </summary>
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/// <param name="trackIndex"></param>
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protected virtual void DrawTrack(int trackIndex)
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{
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int counter = 0;
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if (_targetSequencer.Sequence.QuantizedSequence == null)
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{
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return;
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}
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if (_targetSequencer.Sequence.QuantizedSequence.Count != _targetSequencer.Sequence.SequenceTracks.Count)
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{
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return;
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}
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GUILayout.BeginHorizontal();
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GUILayout.BeginVertical();
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// draw active track control
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if (_targetSequencer.Sequence.SequenceTracks[trackIndex].Active)
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{
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_trackControlColor = _targetSequencer.Sequence.SequenceTracks[trackIndex].TrackColor;
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}
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else
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{
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_trackControlColor = _emptyButtonColor;
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}
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GUI.backgroundColor = _trackControlColor;
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if (GUILayout.Button("", _trackControlStyle, GUILayout.Width(_trackControlWidth), GUILayout.Height(_trackControlWidth)))
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{
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if (_targetSequencer.TrackEvents[trackIndex] != null)
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{
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_targetSequencer.ToggleActive(trackIndex);
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EditorUtility.SetDirty(_targetSequencer.Sequence);
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}
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}
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GUILayout.Space(_distanceBetweenButtons / 5);
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// draw test track control
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_trackControlColor = _targetSequencer.Sequence.SequenceTracks[trackIndex].TrackColor;
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_controlColor = Application.isPlaying ? SequencerColor(_trackControlLastUseTimestamps[trackIndex], _trackControlColor) : Color.black;
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GUI.backgroundColor = _controlColor;
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if (GUILayout.Button(trackIndex.ToString(), _trackControlStyle, GUILayout.Width(_trackControlWidth), GUILayout.Height(_trackControlWidth)))
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{
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if (_targetSequencer.TrackEvents[trackIndex] != null)
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{
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_trackControlLastUseTimestamps[trackIndex] = Time.time;
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_targetSequencer.PlayTrackEvent(trackIndex);
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}
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}
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GUILayout.EndVertical();
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GUILayout.Space(_distanceBetweenButtons);
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for (int i = 0; i < _targetSequencer.Sequence.QuantizedSequence[trackIndex].Line.Count; i++)
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{
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// handle new lines
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if (counter > _boxesPerLine )
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{
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GUILayout.EndHorizontal();
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GUILayout.Space(_distanceBetweenButtons);
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GUILayout.BeginHorizontal();
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counter = 0;
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}
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if (_targetSequencer.Sequence.QuantizedSequence[trackIndex].Line[i].ID != -1)
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{
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_buttonColor = _targetSequencer.Sequence.SequenceTracks[trackIndex].TrackColor;
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}
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else
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{
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if (i % 4 == 0)
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{
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_buttonColor = _empty4ButtonColor;
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}
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else
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{
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_buttonColor = _emptyButtonColor;
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}
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}
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// if the track is inactive, we reduce colors
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if (!_targetSequencer.Sequence.SequenceTracks[trackIndex].Active)
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{
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_buttonColor = _buttonColor / 2f;
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}
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DrawSequenceButton(trackIndex, i, _buttonColor);
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counter++;
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}
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GUILayout.FlexibleSpace();
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GUILayout.EndHorizontal();
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GUILayout.Space(_distanceBetweenButtons);
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}
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/// <summary>
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/// Draws an interactive button for the sequencer
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/// </summary>
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/// <param name="trackIndex"></param>
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/// <param name="sequenceIndex"></param>
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/// <param name="buttonColor"></param>
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protected virtual void DrawSequenceButton(int trackIndex, int sequenceIndex, Color buttonColor)
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{
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if (Application.isPlaying && _targetSequencer.PlayedOnce && (_targetSequencer.LastBeatIndex == sequenceIndex))
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{
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if (_targetSequencer.BeatThisFrame)
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{
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_buttonColor = Color.white;
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}
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else
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{
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_buttonColor = SequencerColor(_targetSequencer.LastBeatTimestamp, buttonColor);
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}
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}
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else
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{
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_buttonColor = buttonColor;
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}
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GUI.backgroundColor = _buttonColor;
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if (GUILayout.Button("", _buttonStyle, GUILayout.Width(_buttonWidth), GUILayout.Height(_buttonWidth)))
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{
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bool active = (_targetSequencer.Sequence.QuantizedSequence[trackIndex].Line[sequenceIndex].ID == _targetSequencer.Sequence.SequenceTracks[trackIndex].ID);
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_targetSequencer.Sequence.QuantizedSequence[trackIndex].Line[sequenceIndex].ID = active ? -1 : _targetSequencer.Sequence.SequenceTracks[trackIndex].ID;
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EditorUtility.SetDirty(_targetSequencer.Sequence);
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}
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GUILayout.Space(_distanceBetweenButtons);
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}
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/// <summary>
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/// Color interpolation on hits
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/// </summary>
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/// <param name="lastBeatTimestamp"></param>
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/// <param name="buttonColor"></param>
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/// <returns></returns>
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protected virtual Color SequencerColor(float lastBeatTimestamp, Color buttonColor)
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{
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float x = (Time.time - lastBeatTimestamp);
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float A = 0f;
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float B = (60f / _targetSequencer.BPM) / 4f;
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float C = 0f;
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float D = 1f;
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float t = C + (x - A) / (B - A) * (D - C);
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return Color.Lerp(Color.white, buttonColor, t);
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}
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}
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}
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