41 lines
1.6 KiB
C#
41 lines
1.6 KiB
C#
|
using System.Collections;
|
|||
|
using System.Collections.Generic;
|
|||
|
using UnityEngine;
|
|||
|
using MoreMountains.Feedbacks;
|
|||
|
using Cinemachine;
|
|||
|
|
|||
|
namespace MoreMountains.FeedbacksForThirdParty
|
|||
|
{
|
|||
|
[AddComponentMenu("")]
|
|||
|
[FeedbackPath("Camera/Cinemachine Impulse")]
|
|||
|
[FeedbackHelp("This feedback lets you trigger a Cinemachine Impulse event. You'll need a Cinemachine Impulse Listener on your camera for this to work.")]
|
|||
|
public class MMFeedbackCinemachineImpulse : MMFeedback
|
|||
|
{
|
|||
|
/// sets the inspector color for this feedback
|
|||
|
#if UNITY_EDITOR
|
|||
|
public override Color FeedbackColor { get { return MMFeedbacksInspectorColors.CameraColor; } }
|
|||
|
#endif
|
|||
|
|
|||
|
[Header("Cinemachine Impulse")]
|
|||
|
/// the impulse definition to broadcast
|
|||
|
[Tooltip("the impulse definition to broadcast")]
|
|||
|
[CinemachineImpulseDefinitionProperty]
|
|||
|
public CinemachineImpulseDefinition m_ImpulseDefinition;
|
|||
|
/// the velocity to apply to the impulse shake
|
|||
|
[Tooltip("the velocity to apply to the impulse shake")]
|
|||
|
public Vector3 Velocity;
|
|||
|
|
|||
|
/// the duration of this feedback is the duration of the impulse
|
|||
|
public override float FeedbackDuration { get { return m_ImpulseDefinition.m_TimeEnvelope.Duration; } }
|
|||
|
|
|||
|
protected override void CustomPlayFeedback(Vector3 position, float feedbacksIntensity = 1.0f)
|
|||
|
{
|
|||
|
if (Active)
|
|||
|
{
|
|||
|
float intensityMultiplier = Timing.ConstantIntensity ? 1f : feedbacksIntensity;
|
|||
|
m_ImpulseDefinition.CreateEvent(position, Velocity * intensityMultiplier);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|