SamsonGame/Assets/Sources/Feel/MMFeedbacks/MMFeedbacksForThirdParty/TextMeshPro/MMFeedbackTMPCharacterSpaci...

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2021-12-29 20:50:11 +03:00
using MoreMountains.Tools;
using UnityEngine;
using TMPro;
namespace MoreMountains.Feedbacks
{
/// <summary>
/// This feedback lets you control the character spacing of a target TMP over time
/// </summary>
[AddComponentMenu("")]
[FeedbackHelp("This feedback lets you control the character spacing of a target TMP over time.")]
[FeedbackPath("TextMesh Pro/TMP Character Spacing")]
public class MMFeedbackTMPCharacterSpacing : MMFeedbackBase
{
/// sets the inspector color for this feedback
#if UNITY_EDITOR
public override Color FeedbackColor { get { return MMFeedbacksInspectorColors.TMPColor; } }
#endif
[Header("Target")]
/// the TMP_Text component to control
[Tooltip("the TMP_Text component to control")]
public TMP_Text TargetTMPText;
[Header("Character Spacing")]
/// the curve to tween on
[Tooltip("the curve to tween on")]
[MMFEnumCondition("Mode", (int)MMFeedbackBase.Modes.OverTime)]
public MMTweenType CharacterSpacingCurve = new MMTweenType(new AnimationCurve(new Keyframe(0, 0), new Keyframe(0.3f, 1f), new Keyframe(1, 0)));
/// the value to remap the curve's 0 to
[Tooltip("the value to remap the curve's 0 to")]
[MMFEnumCondition("Mode", (int)MMFeedbackBase.Modes.OverTime)]
public float RemapZero = 0f;
/// the value to remap the curve's 1 to
[Tooltip("the value to remap the curve's 1 to")]
[MMFEnumCondition("Mode", (int)MMFeedbackBase.Modes.OverTime)]
public float RemapOne = 1f;
/// the value to move to in instant mode
[Tooltip("the value to move to in instant mode")]
[MMFEnumCondition("Mode", (int)MMFeedbackBase.Modes.Instant)]
public float InstantFontSize;
protected override void FillTargets()
{
if (TargetTMPText == null)
{
return;
}
MMFeedbackBaseTarget target = new MMFeedbackBaseTarget();
MMPropertyReceiver receiver = new MMPropertyReceiver();
receiver.TargetObject = TargetTMPText.gameObject;
receiver.TargetComponent = TargetTMPText;
receiver.TargetPropertyName = "characterSpacing";
receiver.RelativeValue = RelativeValues;
target.Target = receiver;
target.LevelCurve = CharacterSpacingCurve;
target.RemapLevelZero = RemapZero;
target.RemapLevelOne = RemapOne;
target.InstantLevel = InstantFontSize;
_targets.Add(target);
}
}
}