94 lines
4.2 KiB
C#
94 lines
4.2 KiB
C#
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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namespace MoreMountains.Tools
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{
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static class MMMonoBehaviourDrawerStyle
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{
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public static GUIStyle ContainerStyle;
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public static GUIStyle BoxChildStyle;
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public static GUIStyle GroupStyle;
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public static GUIStyle TextStyle;
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public static bool IsProSkin = EditorGUIUtility.isProSkin;
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public static Texture2D GroupClosedTriangle = Resources.Load<Texture2D>("IN foldout focus-6510");
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public static Texture2D GroupOpenTriangle = Resources.Load<Texture2D>("IN foldout focus on-5718");
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public static Texture2D NoTexture = new Texture2D(0, 0);
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static MMMonoBehaviourDrawerStyle()
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{
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// TEXT STYLE --------------------------------------------------------------------------------------------------------------
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TextStyle = new GUIStyle(EditorStyles.largeLabel);
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TextStyle.richText = true;
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TextStyle.contentOffset = new Vector2(0, 5);
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//TextStyle.font = Font.CreateDynamicFontFromOSFont(new[] { "Terminus (TTF) for Windows", "Calibri" }, 14);
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// GROUP STYLE --------------------------------------------------------------------------------------------------------------
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GroupStyle = new GUIStyle(EditorStyles.foldout);
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GroupStyle.active.background = GroupClosedTriangle;
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GroupStyle.focused.background = GroupClosedTriangle;
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GroupStyle.hover.background = GroupClosedTriangle;
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GroupStyle.onActive.background = GroupOpenTriangle;
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GroupStyle.onFocused.background = GroupOpenTriangle;
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GroupStyle.onHover.background = GroupOpenTriangle;
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GroupStyle.fontStyle = FontStyle.Bold;
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GroupStyle.overflow = new RectOffset(100, 0, 0, 0);
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GroupStyle.padding = new RectOffset(20, 0, 0, 0);
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// CONTAINER STYLE --------------------------------------------------------------------------------------------------------------
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ContainerStyle = new GUIStyle(GUI.skin.box);
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ContainerStyle.padding = new RectOffset(20, 0, 10, 10);
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// BOX CHILD STYLE --------------------------------------------------------------------------------------------------------------
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BoxChildStyle = new GUIStyle(GUI.skin.box);
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/*BoxChildStyle.active.background = GroupClosedTriangle;
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BoxChildStyle.focused.background = GroupClosedTriangle;
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BoxChildStyle.onActive.background = GroupOpenTriangle;
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BoxChildStyle.onFocused.background = GroupOpenTriangle;*/
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BoxChildStyle.padding = new RectOffset(0, 0, 0, 0);
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BoxChildStyle.margin = new RectOffset(0, 0, 0, 0);
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BoxChildStyle.normal.background = NoTexture;
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// FOLDOUT STYLE --------------------------------------------------------------------------------------------------------------
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/*EditorStyles.foldout.active.background = GroupClosedTriangle;
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EditorStyles.foldout.focused.background = GroupClosedTriangle;
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EditorStyles.foldout.hover.background = GroupClosedTriangle;
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EditorStyles.foldout.onActive.background = GroupOpenTriangle;
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EditorStyles.foldout.onFocused.background = GroupOpenTriangle;
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EditorStyles.foldout.onHover.background = GroupOpenTriangle;
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//EditorStyles.foldout.overflow = new RectOffset(100, 0, 0, 0);
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EditorStyles.foldout.padding = new RectOffset(0, 0, 0, 0);
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EditorStyles.foldout.overflow = new RectOffset(0, 0, 0, 0);
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EditorStyles.foldout.*/
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}
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static Texture2D MakeTex(int width, int height, Color col)
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{
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Color[] pix = new Color[width * height];
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for (int i = 0; i < pix.Length; ++i)
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{
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pix[i] = col;
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}
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Texture2D result = new Texture2D(width, height);
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result.SetPixels(pix);
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result.Apply();
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return result;
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}
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}
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}
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