SamsonGame/Assets/Sources/Feel/MMTools/Editor/MMAttributes/MMVectorAttributeDrawer.cs

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C#
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2021-12-29 20:50:11 +03:00
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace MoreMountains.Tools
{
[CustomPropertyDrawer(typeof(MMVectorAttribute))]
public class MMVectorLabelsAttributeDrawer : PropertyDrawer
{
protected static readonly GUIContent[] originalLabels = new GUIContent[] { new GUIContent("X"), new GUIContent("Y"), new GUIContent("Z"), new GUIContent("W") };
protected const int padding = 375;
public override float GetPropertyHeight(SerializedProperty property, GUIContent guiContent)
{
int ratio = (padding > Screen.width) ? 2 : 1;
return ratio * base.GetPropertyHeight(property, guiContent);
}
public override void OnGUI(Rect rect, SerializedProperty property, GUIContent guiContent)
{
MMVectorAttribute vector = (MMVectorAttribute)attribute;
if (property.propertyType == SerializedPropertyType.Vector2)
{
float[] fieldArray = new float[] { property.vector2Value.x, property.vector2Value.y };
fieldArray = DrawFields(rect, fieldArray, ObjectNames.NicifyVariableName(property.name), EditorGUI.FloatField, vector);
property.vector2Value = new Vector2(fieldArray[0], fieldArray[1]);
}
else if (property.propertyType == SerializedPropertyType.Vector3)
{
float[] fieldArray = new float[] { property.vector3Value.x, property.vector3Value.y, property.vector3Value.z };
fieldArray = DrawFields(rect, fieldArray, ObjectNames.NicifyVariableName(property.name), EditorGUI.FloatField, vector);
property.vector3Value = new Vector3(fieldArray[0], fieldArray[1], fieldArray[2]);
}
else if (property.propertyType == SerializedPropertyType.Vector4)
{
float[] fieldArray = new float[] { property.vector4Value.x, property.vector4Value.y, property.vector4Value.z, property.vector4Value.w };
fieldArray = DrawFields(rect, fieldArray, ObjectNames.NicifyVariableName(property.name), EditorGUI.FloatField, vector);
property.vector4Value = new Vector4(fieldArray[0], fieldArray[1], fieldArray[2]);
}
else if (property.propertyType == SerializedPropertyType.Vector2Int)
{
int[] fieldArray = new int[] { property.vector2IntValue.x, property.vector2IntValue.y };
fieldArray = DrawFields(rect, fieldArray, ObjectNames.NicifyVariableName(property.name), EditorGUI.IntField, vector);
property.vector2IntValue = new Vector2Int(fieldArray[0], fieldArray[1]);
}
else if (property.propertyType == SerializedPropertyType.Vector3Int)
{
int[] array = new int[] { property.vector3IntValue.x, property.vector3IntValue.y, property.vector3IntValue.z };
array = DrawFields(rect, array, ObjectNames.NicifyVariableName(property.name), EditorGUI.IntField, vector);
property.vector3IntValue = new Vector3Int(array[0], array[1], array[2]);
}
}
protected T[] DrawFields<T>(Rect rect, T[] vector, string mainLabel, System.Func<Rect, GUIContent, T, T> fieldDrawer, MMVectorAttribute vectors)
{
T[] result = vector;
bool shortSpace = (Screen.width < padding);
Rect mainLabelRect = rect;
mainLabelRect.width = EditorGUIUtility.labelWidth;
if (shortSpace)
{
mainLabelRect.height *= 0.5f;
}
Rect fieldRect = rect;
if (shortSpace)
{
fieldRect.height *= 0.5f;
fieldRect.y += fieldRect.height;
fieldRect.width = rect.width / vector.Length;
}
else
{
fieldRect.x += mainLabelRect.width;
fieldRect.width = (rect.width - mainLabelRect.width) / vector.Length;
}
EditorGUI.LabelField(mainLabelRect, mainLabel);
for (int i = 0; i < vector.Length; i++)
{
GUIContent label = vectors.Labels.Length > i ? new GUIContent(vectors.Labels[i]) : originalLabels[i];
Vector2 labelSize = EditorStyles.label.CalcSize(label);
EditorGUIUtility.labelWidth = Mathf.Max(labelSize.x + 5, 0.3f * fieldRect.width);
result[i] = fieldDrawer(fieldRect, label, vector[i]);
fieldRect.x += fieldRect.width;
}
EditorGUIUtility.labelWidth = 0;
return result;
}
}
}