37 lines
1.8 KiB
C#
37 lines
1.8 KiB
C#
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using UnityEngine;
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using System.Collections;
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using UnityEditor;
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using MoreMountains.Tools;
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namespace MoreMountains.Tools
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{
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[CustomEditor(typeof(MMObjectBounds),true)]
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public class ObjectBoundsEditor : Editor
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{
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protected MMObjectBounds _objectBounds;
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public override void OnInspectorGUI()
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{
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_objectBounds = (MMObjectBounds)target;
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DrawDefaultInspector();
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if (_objectBounds.GetComponent<Renderer>()==null && _objectBounds.BoundsBasedOn==MMObjectBounds.WaysToDetermineBounds.Renderer)
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{
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EditorGUILayout.HelpBox("You've defined this object as having Renderer defined bounds, but no renderer is attached to the object. Add a Renderer, or switch to collider based bounds. The bounds are the dimensions that will be used when spawning your object and to determine when it should be recycled.",MessageType.Warning);
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}
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if (_objectBounds.GetComponent<Collider>()==null && _objectBounds.BoundsBasedOn==MMObjectBounds.WaysToDetermineBounds.Collider)
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{
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EditorGUILayout.HelpBox("You've defined this object as having Collider defined bounds, but no Collider is attached to the object. Add a Collider, or switch to renderer based bounds. The bounds are the dimensions that will be used when spawning your object and to determine when it should be recycled.",MessageType.Warning);
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}
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if (_objectBounds.GetComponent<Collider2D>()==null && _objectBounds.BoundsBasedOn==MMObjectBounds.WaysToDetermineBounds.Collider2D)
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{
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EditorGUILayout.HelpBox("You've defined this object as having Collider2D defined bounds, but no Collider2D is attached to the object. Add a Collider2D, or switch to renderer based bounds. The bounds are the dimensions that will be used when spawning your object and to determine when it should be recycled.",MessageType.Warning);
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}
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}
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}
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}
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