SamsonGame/Assets/Sources/Feel/MMTools/Tools/MMAudio/MMAudioEvents/MMAudioEvents.cs

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2021-12-29 20:50:11 +03:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Audio;
namespace MoreMountains.Tools
{
public class MMAudioEvents
{
}
/// <summary>
/// A struct used to trigger sounds
/// </summary>
public struct MMSfxEvent
{
public delegate void Delegate(AudioClip clipToPlay, AudioMixerGroup audioGroup = null, float volume = 1f, float pitch = 1f);
static private event Delegate OnEvent;
static public void Register(Delegate callback)
{
OnEvent += callback;
}
static public void Unregister(Delegate callback)
{
OnEvent -= callback;
}
static public void Trigger(AudioClip clipToPlay, AudioMixerGroup audioGroup = null, float volume = 1f, float pitch = 1f)
{
OnEvent?.Invoke(clipToPlay, audioGroup, volume, pitch);
}
}
}