108 lines
4.9 KiB
C#
108 lines
4.9 KiB
C#
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using MoreMountains.Tools;
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using UnityEngine;
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namespace MoreMountains.Tools
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{
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/// <summary>
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/// This class stores MMSoundManager settings and lets you tweak them from the MMSoundManagerSettingsSO's inspector
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/// </summary>
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[Serializable]
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public class MMSoundManagerSettings
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{
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public const float _minimalVolume = 0.0001f;
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public const float _maxVolume = 10f;
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public const float _defaultVolume = 1f;
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[Header("Audio Mixer Control")]
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/// whether or not the settings described below should override the ones defined in the AudioMixer
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[Tooltip("whether or not the settings described below should override the ones defined in the AudioMixer")]
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public bool OverrideMixerSettings = true;
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[Header("Audio Mixer Exposed Parameters")]
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/// the name of the exposed MasterVolume parameter in the AudioMixer
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[Tooltip("the name of the exposed MasterVolume parameter in the AudioMixer")]
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public string MasterVolumeParameter = "MasterVolume";
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/// the name of the exposed MusicVolume parameter in the AudioMixer
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[Tooltip("the name of the exposed MusicVolume parameter in the AudioMixer")]
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public string MusicVolumeParameter = "MusicVolume";
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/// the name of the exposed SfxVolume parameter in the AudioMixer
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[Tooltip("the name of the exposed SfxVolume parameter in the AudioMixer")]
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public string SfxVolumeParameter = "SfxVolume";
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/// the name of the exposed UIVolume parameter in the AudioMixer
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[Tooltip("the name of the exposed UIVolume parameter in the AudioMixer")]
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public string UIVolumeParameter = "UIVolume";
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[Header("Master")]
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/// the master volume
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[Range(_minimalVolume,_maxVolume)]
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[Tooltip("the master volume")]
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[MMReadOnly]
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public float MasterVolume = _defaultVolume;
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/// whether the master track is active at the moment or not
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[Tooltip("whether the master track is active at the moment or not")]
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[MMReadOnly]
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public bool MasterOn = true;
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/// the volume of the master track before it was muted
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[Tooltip("the volume of the master track before it was muted")]
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[MMReadOnly]
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public float MutedMasterVolume;
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[Header("Music")]
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/// the music volume
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[Range(_minimalVolume,_maxVolume)]
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[Tooltip("the music volume")]
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[MMReadOnly]
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public float MusicVolume = _defaultVolume;
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/// whether the music track is active at the moment or not
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[Tooltip("whether the music track is active at the moment or not")]
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[MMReadOnly]
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public bool MusicOn = true;
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/// the volume of the music track before it was muted
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[Tooltip("the volume of the music track before it was muted")]
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[MMReadOnly]
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public float MutedMusicVolume;
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[Header("Sound Effects")]
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/// the sound fx volume
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[Range(_minimalVolume,_maxVolume)]
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[Tooltip("the sound fx volume")]
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[MMReadOnly]
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public float SfxVolume = _defaultVolume;
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/// whether the SFX track is active at the moment or not
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[Tooltip("whether the SFX track is active at the moment or not")]
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[MMReadOnly]
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public bool SfxOn = true;
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/// the volume of the SFX track before it was muted
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[Tooltip("the volume of the SFX track before it was muted")]
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[MMReadOnly]
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public float MutedSfxVolume;
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[Header("UI")]
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/// the UI sounds volume
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[Range(_minimalVolume,_maxVolume)]
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[Tooltip("the UI sounds volume")]
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[MMReadOnly]
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public float UIVolume = _defaultVolume;
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/// whether the UI track is active at the moment or not
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[Tooltip("whether the UI track is active at the moment or not")]
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[MMReadOnly]
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public bool UIOn = true;
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/// the volume of the UI track before it was muted
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[Tooltip("the volume of the UI track before it was muted")]
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[MMReadOnly]
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public float MutedUIVolume;
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[Header("Save & Load")]
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/// whether or not the MMSoundManager should automatically load settings when starting
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[Tooltip("whether or not the MMSoundManager should automatically load settings when starting")]
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public bool AutoLoad = true;
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/// whether or not each change in the settings should be automaticall saved. If not, you'll have to call a save MMSoundManager event for settings to be saved.
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[Tooltip("whether or not each change in the settings should be automaticall saved. If not, you'll have to call a save MMSoundManager event for settings to be saved.")]
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public bool AutoSave = false;
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}
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}
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