71 lines
2.2 KiB
C#
71 lines
2.2 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace MoreMountains.Tools
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{
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/// <summary>
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/// A class used to handle the display of a tab in a MMDebugMenu
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/// </summary>
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public class MMDebugMenuTab : MonoBehaviour
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{
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/// the tab's title
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public Text TabText;
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/// the tab's background image
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public Image TabBackground;
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/// the color to use for the background when the tab is selected
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public Color SelectedBackgroundColor;
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/// the color to use for the background when the tab is not selected
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public Color DeselectedBackgroundColor;
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/// the color to use for the text when the tab is selected
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public Color SelectedTextColor;
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/// the color to use for the text when the tab is not selected
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public Color DeselectedTextColor;
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/// the index of that tab, auto setup by the manager
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public int Index;
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/// the manager for this tab, auto setup
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public MMDebugMenuTabManager Manager;
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/// if this is true, scale will be forced to one on init
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public bool ForceScaleOne = true;
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/// <summary>
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/// On Start we initialize this tab item
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/// </summary>
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protected virtual void Start()
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{
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Initialization();
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}
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/// <summary>
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/// On init we force the scale to one
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/// </summary>
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protected virtual void Initialization()
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{
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if (ForceScaleOne)
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{
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this.gameObject.GetComponent<RectTransform>().localScale = Vector3.one;
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}
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}
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/// <summary>
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/// Selects this tab
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/// </summary>
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public virtual void Select()
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{
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Manager.Select(Index);
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TabText.color = SelectedTextColor;
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TabBackground.color = SelectedBackgroundColor;
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}
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/// <summary>
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/// Deselects this tab
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/// </summary>
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public virtual void Deselect()
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{
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TabText.color = DeselectedTextColor;
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TabBackground.color = DeselectedBackgroundColor;
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}
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}
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}
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