SamsonGame/Assets/Sources/Feel/MMTools/Tools/MMExtensions/MMVector3Extensions.cs

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2021-12-29 20:50:11 +03:00
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
namespace MoreMountains.Tools
{
/// <summary>
/// Vector3 Extensions
/// </summary>
public static class MMVector3Extensions
{
/// <summary>
/// Sets the x value of a vector
/// </summary>
/// <param name="vector"></param>
/// <param name="newValue"></param>
/// <returns></returns>
public static Vector3 MMSetX(this Vector3 vector, float newValue)
{
vector.x = newValue;
return vector;
}
/// <summary>
/// Sets the y value of a vector
/// </summary>
/// <param name="vector"></param>
/// <param name="newValue"></param>
/// <returns></returns>
public static Vector3 MMSetY(this Vector3 vector, float newValue)
{
vector.y = newValue;
return vector;
}
/// <summary>
/// Sets the z value of a vector
/// </summary>
/// <param name="vector"></param>
/// <param name="newValue"></param>
/// <returns></returns>
public static Vector3 MMSetZ(this Vector3 vector, float newValue)
{
vector.z = newValue;
return vector;
}
/// <summary>
/// Inverts a vector
/// </summary>
/// <param name="newValue"></param>
/// <returns></returns>
public static Vector3 MMInvert(this Vector3 newValue)
{
return new Vector3
(
1.0f / newValue.x,
1.0f / newValue.y,
1.0f / newValue.z
);
}
/// <summary>
/// Projects a vector on another
/// </summary>
/// <param name="vector"></param>
/// <param name="projectedVector"></param>
/// <returns></returns>
public static Vector3 MMProject(this Vector3 vector, Vector3 projectedVector)
{
float _dot = Vector3.Dot(vector, projectedVector);
return _dot * projectedVector;
}
/// <summary>
/// Rejects a vector on another
/// </summary>
/// <param name="vector"></param>
/// <param name="rejectedVector"></param>
/// <returns></returns>
public static Vector3 MMReject(this Vector3 vector, Vector3 rejectedVector)
{
return vector - vector.MMProject(rejectedVector);
}
/// <summary>
/// Rounds all components of a vector
/// </summary>
/// <param name="vector"></param>
/// <returns></returns>
public static Vector3 MMRound(this Vector3 vector)
{
vector.x = Mathf.Round(vector.x);
vector.y = Mathf.Round(vector.y);
vector.z = Mathf.Round(vector.z);
return vector;
}
}
}