131 lines
5.1 KiB
C#
131 lines
5.1 KiB
C#
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using UnityEngine;
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using System.Collections;
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using System;
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using UnityEngine.UI;
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using MoreMountains.Tools;
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using System.Collections.Generic;
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namespace MoreMountains.Tools
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{
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[AddComponentMenu("More Mountains/Tools/GUI/MMPSBToUIConverter")]
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public class MMPSBToUIConverter : MonoBehaviour
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{
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[Header("Target")]
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public Canvas TargetCanvas;
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public float ScaleFactor = 100f;
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public bool ReplicateNesting = false;
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[Header("Size")]
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public float TargetWidth = 2048;
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public float TargetHeight = 1152;
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[Header("Conversion")]
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[MMInspectorButton("ConvertToCanvas")]
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public bool ConvertToCanvasButton;
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public Vector3 ChildImageOffset = new Vector3(-1024f, -576f, 0f);
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protected Transform _topLevel;
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protected Dictionary<Transform, int> _sortingOrders;
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public virtual void ConvertToCanvas()
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{
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Screen.SetResolution((int)TargetWidth, (int)TargetHeight, true);
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_sortingOrders = new Dictionary<Transform, int>();
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// remove existing canvas if found
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foreach (Transform child in TargetCanvas.transform)
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{
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if (child.name == this.name)
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{
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child.MMDestroyAllChildren();
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DestroyImmediate(child.gameObject);
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}
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}
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// force size on canvas scaler
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CanvasScaler canvasScaler = TargetCanvas.GetComponent<CanvasScaler>();
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if (canvasScaler != null)
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{
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canvasScaler.referenceResolution = new Vector2(TargetWidth, TargetHeight);
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}
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// create a parent in the target canvas
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GameObject newRoot = new GameObject(this.name, typeof(RectTransform));
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newRoot.transform.SetParent(TargetCanvas.transform);
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RectTransform newRootRect = newRoot.GetComponent<RectTransform>();
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SetupForStretch(newRootRect);
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_topLevel = newRoot.transform;
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CreateImageForChildren(this.transform, newRoot.transform);
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// apply sorting orders
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foreach (KeyValuePair<Transform, int> pair in _sortingOrders)
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{
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pair.Key.SetSiblingIndex(pair.Value);
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}
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}
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/// <summary>
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/// Recursively goes through the children of the specified "root" Transform, and parents them to the specified "parent"
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/// </summary>
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/// <param name="root"></param>
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/// <param name="parent"></param>
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protected virtual void CreateImageForChildren(Transform root, Transform parent)
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{
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foreach (Transform child in root)
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{
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GameObject imageGO = new GameObject(child.name, typeof(RectTransform));
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imageGO.transform.localPosition = ScaleFactor * child.transform.localPosition;
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if (ReplicateNesting)
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{
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imageGO.transform.SetParent(parent);
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}
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else
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{
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imageGO.transform.SetParent(_topLevel);
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Vector3 newLocalPosition = imageGO.transform.localPosition;
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newLocalPosition.x = newLocalPosition.x + TargetWidth / 2f;
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imageGO.transform.localPosition = newLocalPosition;
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}
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SpriteRenderer spriteRenderer = child.gameObject.GetComponent<SpriteRenderer>();
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if (spriteRenderer != null)
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{
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Image image = imageGO.AddComponent<Image>();
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image.sprite = spriteRenderer.sprite;
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_sortingOrders.Add(image.transform, spriteRenderer.sortingOrder);
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image.SetNativeSize();
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RectTransform imageGoRect = imageGO.GetComponent<RectTransform>();
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Vector3 newPosition = imageGoRect.localPosition;
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newPosition += ChildImageOffset;
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newPosition.z = 0f;
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imageGoRect.localPosition = newPosition;
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}
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else
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{
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imageGO.name += " - NODE";
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RectTransform imageGoRect = imageGO.GetComponent<RectTransform>();
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imageGoRect.sizeDelta = new Vector2(TargetWidth, TargetHeight);
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imageGoRect.localPosition = Vector3.zero;
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}
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imageGO.GetComponent<RectTransform>().localScale = Vector3.one;
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CreateImageForChildren(child, imageGO.transform);
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}
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}
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protected virtual void SetupForStretch(RectTransform rect)
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{
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rect.localPosition = Vector3.zero;
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rect.anchorMin = new Vector2(0, 0);
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rect.anchorMax = new Vector2(1, 1);
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rect.pivot = new Vector2(0.5f, 0.5f);
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rect.offsetMin = Vector2.zero;
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rect.offsetMax = Vector2.zero;
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rect.localScale = Vector3.one;
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}
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}
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}
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