46 lines
1.1 KiB
C#
46 lines
1.1 KiB
C#
|
using System;
|
|||
|
using System.Collections;
|
|||
|
using System.Collections.Generic;
|
|||
|
using UnityEngine;
|
|||
|
using UnityEngine.SceneManagement;
|
|||
|
using UnityEngine.UI;
|
|||
|
|
|||
|
namespace MoreMountains.Tools
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// This component, when added on a Text component, will display the name of the level
|
|||
|
/// </summary>
|
|||
|
public class MMSceneName : MonoBehaviour
|
|||
|
{
|
|||
|
protected Text _text;
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// On Awake, stores the Text component
|
|||
|
/// </summary>
|
|||
|
protected void Awake()
|
|||
|
{
|
|||
|
_text = this.gameObject.GetComponent<Text>();
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// On Start, sets the level name
|
|||
|
/// </summary>
|
|||
|
protected virtual void Start()
|
|||
|
{
|
|||
|
SetLevelNameText();
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Assigns the level name to the Text
|
|||
|
/// </summary>
|
|||
|
public virtual void SetLevelNameText()
|
|||
|
{
|
|||
|
if (_text != null)
|
|||
|
{
|
|||
|
_text.text = SceneManager.GetActiveScene().name;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|