61 lines
2.2 KiB
C#
61 lines
2.2 KiB
C#
|
using System.Collections;
|
|||
|
using System.Collections.Generic;
|
|||
|
using UnityEngine;
|
|||
|
using System.IO;
|
|||
|
using System.Text;
|
|||
|
using System.Security.Cryptography;
|
|||
|
using System.Runtime.Serialization.Formatters.Binary;
|
|||
|
|
|||
|
namespace MoreMountains.Tools
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// This save load method saves and loads files as encrypted binary files
|
|||
|
/// </summary>
|
|||
|
public class MMSaveLoadManagerMethodBinaryEncrypted : MMSaveLoadManagerEncrypter, IMMSaveLoadManagerMethod
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// Saves the specified object to disk at the specified location after encrypting it
|
|||
|
/// </summary>
|
|||
|
/// <param name="objectToSave"></param>
|
|||
|
/// <param name="saveFile"></param>
|
|||
|
public void Save(object objectToSave, FileStream saveFile)
|
|||
|
{
|
|||
|
BinaryFormatter formatter = new BinaryFormatter();
|
|||
|
MemoryStream memoryStream = new MemoryStream();
|
|||
|
formatter.Serialize(memoryStream, objectToSave);
|
|||
|
memoryStream.Position = 0;
|
|||
|
Encrypt(memoryStream, saveFile, Key);
|
|||
|
saveFile.Flush();
|
|||
|
memoryStream.Close();
|
|||
|
saveFile.Close();
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Loads the specified file from disk, decrypts it, and deserializes it
|
|||
|
/// </summary>
|
|||
|
/// <param name="objectType"></param>
|
|||
|
/// <param name="saveFile"></param>
|
|||
|
/// <returns></returns>
|
|||
|
public object Load(System.Type objectType, FileStream saveFile)
|
|||
|
{
|
|||
|
object savedObject;
|
|||
|
BinaryFormatter formatter = new BinaryFormatter();
|
|||
|
MemoryStream memoryStream = new MemoryStream();
|
|||
|
try
|
|||
|
{
|
|||
|
Decrypt(saveFile, memoryStream, Key);
|
|||
|
}
|
|||
|
catch (CryptographicException ce)
|
|||
|
{
|
|||
|
Debug.LogError("[MMSaveLoadManager] Encryption key error: " + ce.Message);
|
|||
|
return null;
|
|||
|
}
|
|||
|
memoryStream.Position = 0;
|
|||
|
savedObject = formatter.Deserialize(memoryStream);
|
|||
|
memoryStream.Close();
|
|||
|
saveFile.Close();
|
|||
|
return savedObject;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|