SamsonGame/Assets/Sources/Feel/MMTools/Tools/MMSaveLoad/MMSaveLoadManagerMethodJson...

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2021-12-29 20:50:11 +03:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.IO;
using System.Text;
using System.Security.Cryptography;
namespace MoreMountains.Tools
{
public class MMSaveLoadManagerMethodJsonEncrypted : MMSaveLoadManagerEncrypter, IMMSaveLoadManagerMethod
{
/// <summary>
/// Saves the specified object at the specified location to disk, converts it to json and encrypts it
/// </summary>
/// <param name="objectToSave"></param>
/// <param name="saveFile"></param>
public void Save(object objectToSave, FileStream saveFile)
{
string json = JsonUtility.ToJson(objectToSave);
// if you prefer using NewtonSoft's JSON lib uncomment the line below and commment the line above
//string json = Newtonsoft.Json.JsonConvert.SerializeObject(objectToSave);
using (MemoryStream memoryStream = new MemoryStream())
using (StreamWriter streamWriter = new StreamWriter(memoryStream))
{
streamWriter.Write(json);
streamWriter.Flush();
memoryStream.Position = 0;
Encrypt(memoryStream, saveFile, Key);
}
saveFile.Close();
}
/// <summary>
/// Loads the specified file, decrypts it and decodes it
/// </summary>
/// <param name="objectType"></param>
/// <param name="saveFile"></param>
/// <returns></returns>
public object Load(System.Type objectType, FileStream saveFile)
{
object savedObject = null;
using (MemoryStream memoryStream = new MemoryStream())
using (StreamReader streamReader = new StreamReader(memoryStream))
{
try
{
Decrypt(saveFile, memoryStream, Key);
}
catch (CryptographicException ce)
{
Debug.LogError("[MMSaveLoadManager] Encryption key error: " + ce.Message);
return null;
}
memoryStream.Position = 0;
savedObject = JsonUtility.FromJson(streamReader.ReadToEnd(), objectType);
// if you prefer using NewtonSoft's JSON lib uncomment the line below and commment the line above
//savedObject = Newtonsoft.Json.JsonConvert.DeserializeObject(sr.ReadToEnd(), objectType);
}
saveFile.Close();
return savedObject;
}
}
}