114 lines
3.5 KiB
C#
114 lines
3.5 KiB
C#
|
using System.Collections;
|
|||
|
using System.Collections.Generic;
|
|||
|
using UnityEngine;
|
|||
|
using UnityEngine.UI;
|
|||
|
|
|||
|
namespace MoreMountains.NiceVibrations
|
|||
|
{
|
|||
|
public class RegularPresetsDemoManager : DemoManager
|
|||
|
{
|
|||
|
|
|||
|
[Header("Image")]
|
|||
|
public Image IconImage;
|
|||
|
public Animator IconImageAnimator;
|
|||
|
|
|||
|
[Header("Sprites")]
|
|||
|
public Sprite IdleSprite;
|
|||
|
|
|||
|
public Sprite SelectionSprite;
|
|||
|
public Sprite SuccessSprite;
|
|||
|
public Sprite WarningSprite;
|
|||
|
public Sprite FailureSprite;
|
|||
|
public Sprite RigidSprite;
|
|||
|
public Sprite SoftSprite;
|
|||
|
public Sprite LightSprite;
|
|||
|
public Sprite MediumSprite;
|
|||
|
public Sprite HeavySprite;
|
|||
|
|
|||
|
protected WaitForSeconds _turnDelay;
|
|||
|
protected WaitForSeconds _shakeDelay;
|
|||
|
protected int _idleAnimationParameter;
|
|||
|
|
|||
|
protected virtual void Awake()
|
|||
|
{
|
|||
|
_turnDelay = new WaitForSeconds(0.02f);
|
|||
|
_shakeDelay = new WaitForSeconds(0.3f);
|
|||
|
_idleAnimationParameter = Animator.StringToHash("Idle");
|
|||
|
IconImageAnimator.SetBool(_idleAnimationParameter, true);
|
|||
|
IconImageAnimator.speed = 2f;
|
|||
|
}
|
|||
|
|
|||
|
protected virtual void ChangeImage(Sprite newSprite)
|
|||
|
{
|
|||
|
StartCoroutine(ChangeImageCoroutine(newSprite));
|
|||
|
}
|
|||
|
|
|||
|
protected virtual IEnumerator ChangeImageCoroutine(Sprite newSprite)
|
|||
|
{
|
|||
|
DebugAudioTransient.Play();
|
|||
|
IconImageAnimator.SetBool(_idleAnimationParameter, false);
|
|||
|
yield return _turnDelay;
|
|||
|
IconImage.sprite = newSprite;
|
|||
|
yield return _shakeDelay;
|
|||
|
IconImageAnimator.SetBool(_idleAnimationParameter, true);
|
|||
|
yield return _turnDelay;
|
|||
|
IconImage.sprite = IdleSprite;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
public virtual void SelectionButton()
|
|||
|
{
|
|||
|
MMVibrationManager.Haptic(HapticTypes.Selection, false, true, this);
|
|||
|
ChangeImage(SelectionSprite);
|
|||
|
}
|
|||
|
|
|||
|
public virtual void SuccessButton()
|
|||
|
{
|
|||
|
MMVibrationManager.Haptic(HapticTypes.Success, false, true, this);
|
|||
|
ChangeImage(SuccessSprite);
|
|||
|
}
|
|||
|
|
|||
|
public virtual void WarningButton()
|
|||
|
{
|
|||
|
MMVibrationManager.Haptic(HapticTypes.Warning, false, true, this);
|
|||
|
ChangeImage(WarningSprite);
|
|||
|
}
|
|||
|
|
|||
|
public virtual void FailureButton()
|
|||
|
{
|
|||
|
MMVibrationManager.Haptic(HapticTypes.Failure, false, true, this);
|
|||
|
ChangeImage(FailureSprite);
|
|||
|
}
|
|||
|
|
|||
|
public virtual void RigidButton()
|
|||
|
{
|
|||
|
MMVibrationManager.Haptic(HapticTypes.RigidImpact, false, true, this);
|
|||
|
ChangeImage(RigidSprite);
|
|||
|
}
|
|||
|
|
|||
|
public virtual void SoftButton()
|
|||
|
{
|
|||
|
MMVibrationManager.Haptic(HapticTypes.SoftImpact, false, true, this);
|
|||
|
ChangeImage(SoftSprite);
|
|||
|
}
|
|||
|
|
|||
|
public virtual void LightButton()
|
|||
|
{
|
|||
|
MMVibrationManager.Haptic(HapticTypes.LightImpact, false, true, this);
|
|||
|
ChangeImage(LightSprite);
|
|||
|
}
|
|||
|
|
|||
|
public virtual void MediumButton()
|
|||
|
{
|
|||
|
MMVibrationManager.Haptic(HapticTypes.MediumImpact, false, true, this);
|
|||
|
ChangeImage(MediumSprite);
|
|||
|
}
|
|||
|
|
|||
|
public virtual void HeavyButton()
|
|||
|
{
|
|||
|
MMVibrationManager.Haptic(HapticTypes.HeavyImpact, false, true, this);
|
|||
|
ChangeImage(HeavySprite);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|