178 lines
6.5 KiB
C#
178 lines
6.5 KiB
C#
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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namespace I2.Loc
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{
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[AddComponentMenu("I2/Localization/Source")]
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[ExecuteInEditMode]
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public class LanguageSource : MonoBehaviour, ISerializationCallbackReceiver, ILanguageSource
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{
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public LanguageSourceData SourceData
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{
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get { return mSource; }
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set { mSource = value; }
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}
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public LanguageSourceData mSource = new LanguageSourceData();
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// Because of Unity2018.3 change in Prefabs, now all the source variables are moved into LanguageSourceData
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// But to avoid loosing previously serialized data, these vars are copied into mSource.XXXX when deserializing)
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// These are going to be removed once everyone port their projects to the new I2L version.
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#region Legacy Variables
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// TODO: also copy public string name; and owner
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public int version;
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public bool NeverDestroy; // Keep between scenes (will call DontDestroyOnLoad )
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public bool UserAgreesToHaveItOnTheScene;
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public bool UserAgreesToHaveItInsideThePluginsFolder;
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public bool GoogleLiveSyncIsUptoDate = true;
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public List<Object> Assets = new List<Object>(); // References to Fonts, Atlasses and other objects the localization may need
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public string Google_WebServiceURL;
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public string Google_SpreadsheetKey;
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public string Google_SpreadsheetName;
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public string Google_LastUpdatedVersion;
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public LanguageSourceData.eGoogleUpdateFrequency GoogleUpdateFrequency = LanguageSourceData.eGoogleUpdateFrequency.Weekly;
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public float GoogleUpdateDelay = 5; // How many second to delay downloading data from google (to avoid lag on the startup)
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public delegate void fnOnSourceUpdated(LanguageSourceData source, bool ReceivedNewData, string errorMsg);
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public event fnOnSourceUpdated Event_OnSourceUpdateFromGoogle;
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public List<LanguageData> mLanguages = new List<LanguageData>();
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public bool IgnoreDeviceLanguage; // If false, it will use the Device's language as the initial Language, otherwise it will use the first language in the source.
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public LanguageSourceData.eAllowUnloadLanguages _AllowUnloadingLanguages = LanguageSourceData.eAllowUnloadLanguages.Never;
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public List<TermData> mTerms = new List<TermData>();
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public bool CaseInsensitiveTerms;
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public LanguageSourceData.MissingTranslationAction OnMissingTranslation = LanguageSourceData.MissingTranslationAction.Fallback;
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public string mTerm_AppName;
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#endregion
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#region EditorVariables
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#if UNITY_EDITOR
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public string Spreadsheet_LocalFileName;
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public string Spreadsheet_LocalCSVSeparator = ",";
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public string Spreadsheet_LocalCSVEncoding = "utf-8";
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public bool Spreadsheet_SpecializationAsRows = true;
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public string Google_Password = "change_this";
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public LanguageSourceData.eGoogleUpdateFrequency GoogleInEditorCheckFrequency = LanguageSourceData.eGoogleUpdateFrequency.Daily;
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#endif
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#endregion
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void Awake()
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{
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#if UNITY_EDITOR
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if (BuildPipeline.isBuildingPlayer)
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return;
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#endif
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// NeverDestroy = false;
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// if (NeverDestroy)
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//{
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// if (mSource.ManagerHasASimilarSource())
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// {
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// Object.Destroy (this);
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// return;
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// }
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// else
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// {
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// if (Application.isPlaying)
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// DontDestroyOnLoad (gameObject);
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// }
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//}
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mSource.owner = this;
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mSource.Awake();
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}
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private void OnDestroy()
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{
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NeverDestroy = false;
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if (!NeverDestroy)
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{
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mSource.OnDestroy();
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}
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}
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public string GetSourceName()
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{
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string s = gameObject.name;
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Transform tr = transform.parent;
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while (tr)
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{
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s = string.Concat(tr.name, "_", s);
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tr = tr.parent;
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}
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return s;
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}
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public void OnBeforeSerialize()
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{
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version = 1;
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}
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public void OnAfterDeserialize()
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{
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if (version==0 || mSource==null)
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{
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mSource = new LanguageSourceData();
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mSource.owner = this;
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mSource.UserAgreesToHaveItOnTheScene = UserAgreesToHaveItOnTheScene;
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mSource.UserAgreesToHaveItInsideThePluginsFolder = UserAgreesToHaveItInsideThePluginsFolder;
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mSource.IgnoreDeviceLanguage = IgnoreDeviceLanguage;
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mSource._AllowUnloadingLanguages = _AllowUnloadingLanguages;
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mSource.CaseInsensitiveTerms = CaseInsensitiveTerms;
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mSource.OnMissingTranslation = OnMissingTranslation;
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mSource.mTerm_AppName = mTerm_AppName;
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mSource.GoogleLiveSyncIsUptoDate = GoogleLiveSyncIsUptoDate;
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mSource.Google_WebServiceURL = Google_WebServiceURL;
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mSource.Google_SpreadsheetKey = Google_SpreadsheetKey;
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mSource.Google_SpreadsheetName = Google_SpreadsheetName;
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mSource.Google_LastUpdatedVersion = Google_LastUpdatedVersion;
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mSource.GoogleUpdateFrequency = GoogleUpdateFrequency;
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mSource.GoogleUpdateDelay = GoogleUpdateDelay;
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mSource.Event_OnSourceUpdateFromGoogle += Event_OnSourceUpdateFromGoogle;
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if (mLanguages != null && mLanguages.Count>0)
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{
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mSource.mLanguages.Clear();
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mSource.mLanguages.AddRange(mLanguages);
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mLanguages.Clear();
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}
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if (Assets != null && Assets.Count > 0)
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{
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mSource.Assets.Clear();
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mSource.Assets.AddRange(Assets);
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Assets.Clear();
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}
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if (mTerms != null && mTerms.Count>0)
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{
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mSource.mTerms.Clear();
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for (int i=0; i<mTerms.Count; ++i)
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mSource.mTerms.Add(mTerms[i]);
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mTerms.Clear();
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}
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version = 1;
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Event_OnSourceUpdateFromGoogle = null;
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}
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}
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}
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}
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