SamsonGame/Assets/Sources/I2/Localization/Scripts/Targets/LocalizeTarget_2DToolKit_La...

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2021-12-29 20:50:11 +03:00
#if TK2D
using UnityEngine;
namespace I2.Loc
{
#if UNITY_EDITOR
[UnityEditor.InitializeOnLoad]
#endif
public class LocalizeTarget_2DToolKit_Label : LocalizeTarget<tk2dTextMesh>
{
static LocalizeTarget_2DToolKit_Label() { AutoRegister(); }
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type<tk2dTextMesh, LocalizeTarget_2DToolKit_Label>() { Name = "2DToolKit Label", Priority = 100 }); }
TextAnchor mOriginalAlignment = TextAnchor.MiddleCenter;
bool mInitializeAlignment = true;
public override eTermType GetPrimaryTermType(Localize cmp) { return eTermType.Text; }
public override eTermType GetSecondaryTermType(Localize cmp) { return eTermType.TK2dFont; }
public override bool CanUseSecondaryTerm() { return true; }
public override bool AllowMainTermToBeRTL() { return true; }
public override bool AllowSecondTermToBeRTL() { return false; }
public override void GetFinalTerms(Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm)
{
primaryTerm = mTarget ? mTarget.text : null;
secondaryTerm = (mTarget.font != null ? mTarget.font.name : string.Empty);
}
public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation)
{
//--[ Localize Font Object ]----------
tk2dFont newFont = cmp.GetSecondaryTranslatedObj<tk2dFont>(ref mainTranslation, ref secondaryTranslation);
if (newFont != null && mTarget.font != newFont)
{
mTarget.font = newFont.data;
}
if (mInitializeAlignment)
{
mInitializeAlignment = false;
mOriginalAlignment = mTarget.anchor;
}
if (mainTranslation != null && mTarget.text != mainTranslation)
{
if (Localize.CurrentLocalizeComponent.CorrectAlignmentForRTL)
{
int align = (int)mTarget.anchor;
if (align % 3 == 0)
mTarget.anchor = LocalizationManager.IsRight2Left ? mTarget.anchor + 2 : mOriginalAlignment;
else
if (align % 3 == 2)
mTarget.anchor = LocalizationManager.IsRight2Left ? mTarget.anchor - 2 : mOriginalAlignment;
}
mTarget.text = mainTranslation;
}
}
}
}
#endif