SamsonGame/Assets/Sources/I2/Localization/Scripts/Targets/LocalizeTarget_TextMeshPro_...

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2021-12-29 20:50:11 +03:00
using System;
using TMPro;
using UnityEditor;
using UnityEngine;
#if TextMeshPro
namespace I2.Loc
{
#if UNITY_EDITOR
[InitializeOnLoad]
#endif
public class LocalizeTarget_TextMeshPro_Label : LocalizeTarget<TextMeshPro>
{
static LocalizeTarget_TextMeshPro_Label() { AutoRegister(); }
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] static void AutoRegister() { LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type<TextMeshPro, LocalizeTarget_TextMeshPro_Label> { Name = "TextMeshPro Label", Priority = 100 }); }
TextAlignmentOptions mAlignment_RTL = TextAlignmentOptions.Right;
TextAlignmentOptions mAlignment_LTR = TextAlignmentOptions.Left;
bool mAlignmentWasRTL;
bool mInitializeAlignment = true;
public override eTermType GetPrimaryTermType(Localize cmp) { return eTermType.Text; }
public override eTermType GetSecondaryTermType(Localize cmp) { return eTermType.Font; }
public override bool CanUseSecondaryTerm() { return true; }
public override bool AllowMainTermToBeRTL() { return true; }
public override bool AllowSecondTermToBeRTL() { return false; }
public override void GetFinalTerms ( Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm)
{
primaryTerm = mTarget ? mTarget.text : null;
secondaryTerm = mTarget.font != null ? mTarget.font.name : string.Empty;
}
public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation)
{
//--[ Localize Font Object ]----------
{
TMP_FontAsset newFont = cmp.GetSecondaryTranslatedObj<TMP_FontAsset>(ref mainTranslation, ref secondaryTranslation);
if (newFont != null)
{
SetFont(mTarget, newFont);
}
else
{
//--[ Localize Font Material ]----------
Material newMat = cmp.GetSecondaryTranslatedObj<Material>(ref mainTranslation, ref secondaryTranslation);
if (newMat != null && mTarget.fontMaterial != newMat)
{
if (!newMat.name.StartsWith(mTarget.font.name, StringComparison.Ordinal))
{
newFont = GetTMPFontFromMaterial(cmp, secondaryTranslation.EndsWith(newMat.name, StringComparison.Ordinal) ? secondaryTranslation : newMat.name);
if (newFont != null)
SetFont(mTarget, newFont);
}
SetMaterial(mTarget, newMat);
}
}
}
if (mInitializeAlignment)
{
mInitializeAlignment = false;
mAlignmentWasRTL = LocalizationManager.IsRight2Left;
InitAlignment_TMPro(mAlignmentWasRTL, mTarget.alignment, out mAlignment_LTR, out mAlignment_RTL);
}
else
{
TextAlignmentOptions alignRTL, alignLTR;
InitAlignment_TMPro(mAlignmentWasRTL, mTarget.alignment, out alignLTR, out alignRTL);
if (mAlignmentWasRTL && mAlignment_RTL != alignRTL ||
!mAlignmentWasRTL && mAlignment_LTR != alignLTR)
{
mAlignment_LTR = alignLTR;
mAlignment_RTL = alignRTL;
}
mAlignmentWasRTL = LocalizationManager.IsRight2Left;
}
if (mainTranslation != null && mTarget.text != mainTranslation)
{
if (mainTranslation != null && cmp.CorrectAlignmentForRTL)
{
mTarget.alignment = LocalizationManager.IsRight2Left ? mAlignment_RTL : mAlignment_LTR;
mTarget.isRightToLeftText = LocalizationManager.IsRight2Left;
if (LocalizationManager.IsRight2Left) mainTranslation = I2Utils.ReverseText(mainTranslation);
}
mTarget.text = mainTranslation;
}
}
#region Tools
internal static TMP_FontAsset GetTMPFontFromMaterial(Localize cmp, string matName)
{
string splitChars = " .\\/-[]()";
for (int i = matName.Length - 1; i > 0;)
{
// Find first valid character
while (i > 0 && splitChars.IndexOf(matName[i]) >= 0)
i--;
if (i <= 0) break;
var fontName = matName.Substring(0, i + 1);
var obj = cmp.GetObject<TMP_FontAsset>(fontName);
if (obj != null)
return obj;
// skip this word
while (i > 0 && splitChars.IndexOf(matName[i]) < 0)
i--;
}
return null;
}
internal static void InitAlignment_TMPro(bool isRTL, TextAlignmentOptions alignment, out TextAlignmentOptions alignLTR, out TextAlignmentOptions alignRTL)
{
alignLTR = alignRTL = alignment;
if (isRTL)
{
switch (alignment)
{
case TextAlignmentOptions.TopRight: alignLTR = TextAlignmentOptions.TopLeft; break;
case TextAlignmentOptions.Right: alignLTR = TextAlignmentOptions.Left; break;
case TextAlignmentOptions.BottomRight: alignLTR = TextAlignmentOptions.BottomLeft; break;
case TextAlignmentOptions.BaselineRight: alignLTR = TextAlignmentOptions.BaselineLeft; break;
case TextAlignmentOptions.MidlineRight: alignLTR = TextAlignmentOptions.MidlineLeft; break;
case TextAlignmentOptions.CaplineRight: alignLTR = TextAlignmentOptions.CaplineLeft; break;
case TextAlignmentOptions.TopLeft: alignLTR = TextAlignmentOptions.TopRight; break;
case TextAlignmentOptions.Left: alignLTR = TextAlignmentOptions.Right; break;
case TextAlignmentOptions.BottomLeft: alignLTR = TextAlignmentOptions.BottomRight; break;
case TextAlignmentOptions.BaselineLeft: alignLTR = TextAlignmentOptions.BaselineRight; break;
case TextAlignmentOptions.MidlineLeft: alignLTR = TextAlignmentOptions.MidlineRight; break;
case TextAlignmentOptions.CaplineLeft: alignLTR = TextAlignmentOptions.CaplineRight; break;
}
}
else
{
switch (alignment)
{
case TextAlignmentOptions.TopRight: alignRTL = TextAlignmentOptions.TopLeft; break;
case TextAlignmentOptions.Right: alignRTL = TextAlignmentOptions.Left; break;
case TextAlignmentOptions.BottomRight: alignRTL = TextAlignmentOptions.BottomLeft; break;
case TextAlignmentOptions.BaselineRight: alignRTL = TextAlignmentOptions.BaselineLeft; break;
case TextAlignmentOptions.MidlineRight: alignRTL = TextAlignmentOptions.MidlineLeft; break;
case TextAlignmentOptions.CaplineRight: alignRTL = TextAlignmentOptions.CaplineLeft; break;
case TextAlignmentOptions.TopLeft: alignRTL = TextAlignmentOptions.TopRight; break;
case TextAlignmentOptions.Left: alignRTL = TextAlignmentOptions.Right; break;
case TextAlignmentOptions.BottomLeft: alignRTL = TextAlignmentOptions.BottomRight; break;
case TextAlignmentOptions.BaselineLeft: alignRTL = TextAlignmentOptions.BaselineRight; break;
case TextAlignmentOptions.MidlineLeft: alignRTL = TextAlignmentOptions.MidlineRight; break;
case TextAlignmentOptions.CaplineLeft: alignRTL = TextAlignmentOptions.CaplineRight; break;
}
}
}
internal static void SetFont(TMP_Text label, TMP_FontAsset newFont)
{
if (label.font != newFont)
{
label.font = newFont;
}
if (label.linkedTextComponent != null)
{
SetFont(label.linkedTextComponent, newFont);
}
}
internal static void SetMaterial(TMP_Text label, Material newMat)
{
if (label.fontSharedMaterial != newMat)
{
label.fontSharedMaterial = newMat;
}
if (label.linkedTextComponent != null)
{
SetMaterial(label.linkedTextComponent, newMat);
}
}
#endregion
}
}
#endif