59 lines
904 B
Plaintext
59 lines
904 B
Plaintext
|
Shader "Lean/Common/Skybox"
|
||
|
{
|
||
|
Properties
|
||
|
{
|
||
|
_Color1("Color 1", Color) = (1.0, 0.5, 0.5, 1.0)
|
||
|
_Color2("Color 2", Color) = (0.5, 0.5, 1.0, 1.0)
|
||
|
_Scale("Scale", Float) = 1.0
|
||
|
}
|
||
|
|
||
|
SubShader
|
||
|
{
|
||
|
Cull Off
|
||
|
ZWrite Off
|
||
|
|
||
|
Tags
|
||
|
{
|
||
|
"Queue" = "Geometry"
|
||
|
"PreviewType" = "Skybox"
|
||
|
}
|
||
|
|
||
|
Pass
|
||
|
{
|
||
|
CGPROGRAM
|
||
|
#pragma vertex Vert
|
||
|
#pragma fragment Frag
|
||
|
|
||
|
float4 _Color1;
|
||
|
float4 _Color2;
|
||
|
float _Scale;
|
||
|
|
||
|
struct a2v
|
||
|
{
|
||
|
float4 vertex : POSITION;
|
||
|
};
|
||
|
|
||
|
struct v2f
|
||
|
{
|
||
|
float4 vertex : SV_POSITION;
|
||
|
float4 position : TEXCOORD0;
|
||
|
};
|
||
|
|
||
|
struct f2g
|
||
|
{
|
||
|
float4 color : SV_TARGET;
|
||
|
};
|
||
|
|
||
|
void Vert(a2v i, out v2f o)
|
||
|
{
|
||
|
o.vertex = o.position = UnityObjectToClipPos(i.vertex);
|
||
|
}
|
||
|
|
||
|
void Frag(v2f i, out f2g o)
|
||
|
{
|
||
|
o.color = lerp(_Color1, _Color2, length(i.position.xy / i.position.w) * _Scale);
|
||
|
}
|
||
|
ENDCG
|
||
|
} // Pass
|
||
|
} // SubShader
|
||
|
} // Shader
|