128 lines
3.5 KiB
C#
128 lines
3.5 KiB
C#
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using UnityEngine;
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using System.Collections.Generic;
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using Lean.Common;
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namespace Lean.Gui
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{
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/// <summary>This component allows you to automatically close the top-most LeanWindow when you press the specified key.</summary>
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[ExecuteInEditMode]
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[HelpURL(LeanGui.HelpUrlPrefix + "LeanWindowCloser")]
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[AddComponentMenu(LeanGui.ComponentMenuPrefix + "Window Closer")]
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public class LeanWindowCloser : MonoBehaviour
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{
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/// <summary>This stores all active and enabled LeanWindowCloser instances.</summary>
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public static List<LeanWindowCloser> Instances = new List<LeanWindowCloser>();
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/// <summary>This allows you to set the key that must be pressed to close the window on top.</summary>
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public KeyCode CloseKey { set { closeKey = value; } get { return closeKey; } } [SerializeField] private KeyCode closeKey = KeyCode.Escape;
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/// <summary>If every window is closed and you press the close key, this window will be opened. This can be used to open an options menu.</summary>
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public LeanWindow EmptyWindow { set { emptyWindow = value; } get { return emptyWindow; } } [SerializeField] private LeanWindow emptyWindow;
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/// <summary>This stores a list of all opened windows, in order of opening, so they can be closed in reverse order.</summary>
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public List<LeanWindow> WindowOrder { get { if (windowOrder == null) windowOrder = new List<LeanWindow>(); return windowOrder; } } [SerializeField] private List<LeanWindow> windowOrder;
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public static void Register(LeanWindow window)
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{
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if (Instances.Count > 0 && window != null)
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{
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Instances[0].RegisterNow(window);
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}
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}
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/// <summary>This allows you to close all open LeanWindows.</summary>
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[ContextMenu("Close All")]
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public void CloseAll()
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{
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for (var i = WindowOrder.Count - 1; i >= 0; i--) // NOTE: Property
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{
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var window = windowOrder[i];
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if (window != null && window.On == true)
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{
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window.TurnOff();
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}
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}
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windowOrder.Clear();
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}
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/// <summary>This allows you to close the top most LeanWindow.</summary>
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[ContextMenu("Close Top Most")]
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public void CloseTopMost()
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{
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for (var i = WindowOrder.Count - 1; i >= 0; i--) // NOTE: Property
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{
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var window = windowOrder[i];
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windowOrder.RemoveAt(i);
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if (window != null && window.On == true)
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{
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window.TurnOff();
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return;
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}
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}
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if (emptyWindow != null)
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{
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emptyWindow.TurnOn();
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}
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}
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protected virtual void OnEnable()
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{
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Instances.Add(this);
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}
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protected virtual void OnDisable()
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{
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Instances.Remove(this);
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}
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protected virtual void Update()
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{
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if (this == Instances[0])
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{
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if (LeanInput.GetDown(CloseKey) == true)
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{
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CloseTopMost();
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}
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}
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}
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private void RegisterNow(LeanWindow window)
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{
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WindowOrder.Remove(window); // NOTE: Property
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windowOrder.Add(window);
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}
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}
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}
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#if UNITY_EDITOR
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namespace Lean.Gui.Editor
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{
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using TARGET = LeanWindowCloser;
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[UnityEditor.CanEditMultipleObjects]
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[UnityEditor.CustomEditor(typeof(TARGET))]
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public class LeanWindowCloser_Editor : LeanEditor
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{
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protected override void OnInspector()
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{
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TARGET tgt; TARGET[] tgts; GetTargets(out tgt, out tgts);
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Draw("closeKey", "This allows you to set the key that must be pressed to close the window on top.");
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Draw("emptyWindow", "If every window is closed and you press the close key, this window will be opened. This can be used to open an options menu.");
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Separator();
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BeginDisabled(true);
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Draw("windowOrder", "This stores a list of all opened windows, in order of opening, so they can be closed in reverse order.");
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EndDisabled();
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}
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}
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}
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#endif
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