1743 lines
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Plaintext
1743 lines
51 KiB
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value: 'This shows you how <color=#0FF>LeanSelectMulti</color> can be used
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The <color=#0FF>SelectUsing</color>
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The
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NOTE: Depending on
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your scene setup, the selection type order may matter.'
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value: tap object = select
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type: 3}
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propertyPath: m_Text
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|
value: This shows you how the <color=#0FF>LeanPickable</color> component can
|
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|
be used to detect when you touch a GameObject without using the selection
|
||
|
system. This object can then be picked by making a new GameObject with the
|
||
|
<color=#0FF>LeanPick</color> component, whose <color=#0FF>SelectScreenPosition</color>
|
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|
function can be called from a component that gives you a finger, like the
|
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|
<color=#0FF>LeanFingerTap</color> component's <color=#0FF>OnFinger</color>
|
||
|
event used in this scene. This pick system doesn't require the <color=#0FF>LeanSelect/ByFinger</color>
|
||
|
or <color=#0FF>LeanSelectable/ByFinger</color> components to work, so it
|
||
|
can be used for more complex scenarios where normal selection alone isn't
|
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|
enough.
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value: 3
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type: 3}
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|
propertyPath: m_Text
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|
value: Tap = Pick
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m_SourcePrefab: {fileID: 100100000, guid: 8df6337a574cdad4bb6ec66cc50c6c2b, type: 3}
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--- !u!1 &1007025077
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m_Layer: 0
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m_NavMeshLayer: 0
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m_IsActive: 1
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--- !u!4 &1007025078
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1007025077}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 245381817}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &1282873756
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--- !u!81 &1282873757
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AudioListener:
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m_Enabled: 1
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serializedVersion: 2
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m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0.019607844}
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m_projectionMatrixMode: 1
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m_GateFitMode: 2
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m_FOVAxisMode: 0
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m_SensorSize: {x: 36, y: 24}
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m_LensShift: {x: 0, y: 0}
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m_FocalLength: 50
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m_NormalizedViewPortRect:
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serializedVersion: 2
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x: 0
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width: 1
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height: 1
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near clip plane: -1000
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far clip plane: 1000
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field of view: 30
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orthographic: 1
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orthographic size: 10
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m_Depth: -1
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m_CullingMask:
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m_TargetEye: 3
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m_AllowMSAA: 1
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m_AllowDynamicResolution: 0
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m_ForceIntoRT: 0
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m_OcclusionCulling: 1
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--- !u!4 &1282873759
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