SamsonGame/Assets/Sources/Lean/Touch+/Scripts/LeanMultiDirection.cs

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2021-12-29 20:50:11 +03:00
using UnityEngine;
using UnityEngine.Events;
using Lean.Common;
using FSA = UnityEngine.Serialization.FormerlySerializedAsAttribute;
namespace Lean.Touch
{
/// <summary>This component allows you to get the pinch of all fingers.</summary>
[HelpURL(LeanTouch.PlusHelpUrlPrefix + "LeanMultiDirection")]
[AddComponentMenu(LeanTouch.ComponentPathPrefix + "Multi Direction")]
public class LeanMultiDirection : MonoBehaviour
{
public enum CoordinateType
{
ScaledPixels,
ScreenPixels,
ScreenPercentage
}
[System.Serializable] public class FloatEvent : UnityEvent<float> {}
/// <summary>The method used to find fingers to use with this component. See LeanFingerFilter documentation for more information.</summary>
public LeanFingerFilter Use = new LeanFingerFilter(true);
/// <summary>If there is no movement, ignore it?</summary>
public bool IgnoreIfStatic { set { ignoreIfStatic = value; } get { return ignoreIfStatic; } } [FSA("IgnoreIfStatic")] [SerializeField] private bool ignoreIfStatic;
/// <summary>The angle we want to detect movement along.
/// 0 = Up.
/// 90 = Right.
/// 180 = Down.
/// 270 = Left.</summary>
public float Angle { set { angle = value; } get { return angle; } } [FSA("Angle")] [SerializeField] private float angle;
/// <summary>Set delta to 0 if it goes negative?</summary>
public bool OneWay { set { oneWay = value; } get { return oneWay; } } [FSA("OneWay")] [SerializeField] private bool oneWay;
/// <summary>The coordinate space of the <b>OnDelta</b> values.</summary>
public CoordinateType Coordinate { set { coordinate = value; } get { return coordinate; } } [FSA("Coordinate")] [SerializeField] private CoordinateType coordinate;
/// <summary>The swipe delta will be multiplied by this value.</summary>
public float Multiplier { set { multiplier = value; } get { return multiplier; } } [FSA("Multiplier")] [SerializeField] private float multiplier = 1.0f;
/// <summary>This event is invoked when the requirements are met.
/// Float = Position Delta based on your Coordinate setting.</summary>
public FloatEvent OnDelta { get { if (onDelta == null) onDelta = new FloatEvent(); return onDelta; } } [SerializeField] private FloatEvent onDelta;
/// <summary>If you've set Use to ManuallyAddedFingers, then you can call this method to manually add a finger.</summary>
public void AddFinger(LeanFinger finger)
{
Use.AddFinger(finger);
}
/// <summary>If you've set Use to ManuallyAddedFingers, then you can call this method to manually remove a finger.</summary>
public void RemoveFinger(LeanFinger finger)
{
Use.RemoveFinger(finger);
}
/// <summary>If you've set Use to ManuallyAddedFingers, then you can call this method to manually remove all fingers.</summary>
public void RemoveAllFingers()
{
Use.RemoveAllFingers();
}
#if UNITY_EDITOR
protected virtual void Reset()
{
Use.UpdateRequiredSelectable(gameObject);
}
#endif
protected virtual void Awake()
{
Use.UpdateRequiredSelectable(gameObject);
}
protected virtual void Update()
{
// Get fingers
var fingers = Use.UpdateAndGetFingers();
if (fingers.Count > 0 && onDelta != null)
{
var finalDelta = (Quaternion.Euler(0.0f, 0.0f, angle) * LeanGesture.GetScreenDelta(fingers)).y;
switch (coordinate)
{
case CoordinateType.ScaledPixels: finalDelta *= LeanTouch.ScalingFactor; break;
case CoordinateType.ScreenPercentage: finalDelta *= LeanTouch.ScreenFactor; break;
}
if (oneWay == true && finalDelta < 0.0f)
{
finalDelta = 0.0f;
}
finalDelta *= multiplier;
onDelta.Invoke(finalDelta);
}
}
}
}
#if UNITY_EDITOR
namespace Lean.Touch.Editor
{
using TARGET = LeanMultiDirection;
[UnityEditor.CanEditMultipleObjects]
[UnityEditor.CustomEditor(typeof(TARGET))]
public class LeanMultiDirection_Editor : LeanEditor
{
protected override void OnInspector()
{
TARGET tgt; TARGET[] tgts; GetTargets(out tgt, out tgts);
Draw("Use");
Draw("ignoreIfStatic", "If there is no pinching, ignore it?");
Draw("angle", "The angle we want to detect movement along.\n\n0 = Up.\n90 = Right.\n180 = Down.\n270 = Left.");
Draw("oneWay", "Set delta to 0 if it goes negative?");
Separator();
Draw("coordinate", "The coordinate space of the OnDelta values.");
Draw("multiplier", "The delta will be multiplied by this value.");
Separator();
Draw("onDelta");
}
}
}
#endif