67 lines
2.1 KiB
C#
67 lines
2.1 KiB
C#
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using UnityEngine;
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using System.Collections.Generic;
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namespace Lean.Touch
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{
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/// <summary>This component will hook into every LeanTouch event, and spam the console with the information.</summary>
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[HelpURL(LeanTouch.HelpUrlPrefix + "LeanTouchEvents")]
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[AddComponentMenu(LeanTouch.ComponentPathPrefix + "Touch Events")]
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public class LeanTouchEvents : MonoBehaviour
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{
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protected virtual void OnEnable()
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{
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// Hook into the events we need
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LeanTouch.OnFingerDown += HandleFingerDown;
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LeanTouch.OnFingerUpdate += HandleFingerUpdate;
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LeanTouch.OnFingerUp += HandleFingerUp;
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LeanTouch.OnFingerTap += HandleFingerTap;
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LeanTouch.OnFingerSwipe += HandleFingerSwipe;
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LeanTouch.OnGesture += HandleGesture;
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}
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protected virtual void OnDisable()
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{
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// Unhook the events
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LeanTouch.OnFingerDown -= HandleFingerDown;
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LeanTouch.OnFingerUpdate -= HandleFingerUpdate;
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LeanTouch.OnFingerUp -= HandleFingerUp;
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LeanTouch.OnFingerTap -= HandleFingerTap;
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LeanTouch.OnFingerSwipe -= HandleFingerSwipe;
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LeanTouch.OnGesture -= HandleGesture;
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}
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public void HandleFingerDown(LeanFinger finger)
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{
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Debug.Log("Finger " + finger.Index + " began touching the screen");
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}
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public void HandleFingerUpdate(LeanFinger finger)
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{
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Debug.Log("Finger " + finger.Index + " is still touching the screen");
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}
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public void HandleFingerUp(LeanFinger finger)
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{
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Debug.Log("Finger " + finger.Index + " finished touching the screen");
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}
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public void HandleFingerTap(LeanFinger finger)
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{
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Debug.Log("Finger " + finger.Index + " tapped the screen");
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}
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public void HandleFingerSwipe(LeanFinger finger)
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{
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Debug.Log("Finger " + finger.Index + " swiped the screen");
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}
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public void HandleGesture(List<LeanFinger> fingers)
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{
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Debug.Log("Gesture with " + fingers.Count + " finger(s)");
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Debug.Log(" pinch scale: " + LeanGesture.GetPinchScale(fingers));
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Debug.Log(" twist degrees: " + LeanGesture.GetTwistDegrees(fingers));
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Debug.Log(" twist radians: " + LeanGesture.GetTwistRadians(fingers));
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Debug.Log(" screen delta: " + LeanGesture.GetScreenDelta(fingers));
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}
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}
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}
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