20 lines
520 B
C#
20 lines
520 B
C#
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using UnityEngine;
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namespace Lean.Transition
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{
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public static partial class LeanExtensions
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{
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/// <summary>This will give you the previously registered transition state.</summary>
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public static LeanState GetTransition<T>(this T target)
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where T : Component
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{
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return LeanTransition.PreviousState;
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}
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/// <summary>This will give you the previously registered transition state.</summary>
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public static LeanState GetTransition(this GameObject target)
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{
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return LeanTransition.PreviousState;
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}
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}
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}
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