37 lines
1.3 KiB
C#
37 lines
1.3 KiB
C#
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using UnityEngine;
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namespace Lean.Transition.Method
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{
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/// <summary>This component allows you to specify which transition must finish before the next transition can begin.</summary>
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[HelpURL(LeanTransition.HelpUrlPrefix + "LeanQueue")]
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[AddComponentMenu(LeanTransition.MethodsMenuPrefix + "Queue" + LeanTransition.MethodsMenuSuffix + "(LeanQueue)")]
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public class LeanQueue : LeanMethod
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{
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public override void Register()
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{
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LeanTransition.CurrentQueue = Target != null ? Target.PreviousState : null;
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}
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[Tooltip("The next transition will only begin after this transition has finished.")]
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public LeanMethodWithState Target;
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}
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}
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namespace Lean.Transition
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{
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public static partial class LeanExtensions
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{
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/// <summary>This allows you to specify which transition must finish before the next transition can begin.</summary>
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public static T QueueTransition<T>(this T target, LeanState beginAfter)
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where T : Component
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{
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LeanTransition.CurrentQueue = beginAfter; return target;
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}
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/// <summary>This allows you to specify which transition must finish before the next transition can begin.</summary>
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public static GameObject QueueTransition(this GameObject target, LeanState beginAfter)
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{
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LeanTransition.CurrentQueue = beginAfter; return target;
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}
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}
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}
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