61 lines
1.0 KiB
C#
61 lines
1.0 KiB
C#
|
using UnityEngine;
|
|||
|
|
|||
|
namespace Lean.Transition
|
|||
|
{
|
|||
|
/// <summary>This class stores additional base data for transitions that modify a target UnityEngine.Object (most do).</summary>
|
|||
|
public abstract class LeanStateWithTarget<T> : LeanState
|
|||
|
where T : Object
|
|||
|
{
|
|||
|
/// <summary>This is the target of the transition. For most transition methods this will be the component that will be modified.</summary>
|
|||
|
public T Target;
|
|||
|
|
|||
|
public override Object GetTarget()
|
|||
|
{
|
|||
|
return Target;
|
|||
|
}
|
|||
|
|
|||
|
public override int CanFill
|
|||
|
{
|
|||
|
get
|
|||
|
{
|
|||
|
return Target != null ? 1 : 0;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public override void Fill()
|
|||
|
{
|
|||
|
if (Target != null)
|
|||
|
{
|
|||
|
FillWithTarget();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public virtual void FillWithTarget()
|
|||
|
{
|
|||
|
}
|
|||
|
|
|||
|
public override void Begin()
|
|||
|
{
|
|||
|
if (Target != null)
|
|||
|
{
|
|||
|
BeginWithTarget();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public virtual void BeginWithTarget()
|
|||
|
{
|
|||
|
}
|
|||
|
|
|||
|
public override void Update(float progress)
|
|||
|
{
|
|||
|
if (Target != null)
|
|||
|
{
|
|||
|
UpdateWithTarget(progress);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public virtual void UpdateWithTarget(float progress)
|
|||
|
{
|
|||
|
}
|
|||
|
}
|
|||
|
}
|