SamsonGame/Assets/Sources/unity-ui-extensions-master/Scripts/Controls/RescalingPanels/RescalePanel.cs

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2021-12-29 20:50:11 +03:00
/// Credit .entity
/// Sourced from - http://forum.unity3d.com/threads/rescale-panel.309226/
using UnityEngine.EventSystems;
namespace UnityEngine.UI.Extensions
{
[AddComponentMenu("UI/Extensions/RescalePanels/RescalePanel")]
public class RescalePanel : MonoBehaviour, IPointerDownHandler, IDragHandler
{
public Vector2 minSize;
public Vector2 maxSize;
private RectTransform rectTransform;
private Transform goTransform;
private Vector2 currentPointerPosition;
private Vector2 previousPointerPosition;
private RectTransform thisRectTransform;
Vector2 sizeDelta;
void Awake()
{
rectTransform = transform.parent.GetComponent<RectTransform>();
goTransform = transform.parent;
thisRectTransform = GetComponent<RectTransform>();
sizeDelta = thisRectTransform.sizeDelta;
}
public void OnPointerDown(PointerEventData data)
{
rectTransform.SetAsLastSibling();
RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, data.position, data.pressEventCamera, out previousPointerPosition);
}
public void OnDrag(PointerEventData data)
{
if (rectTransform == null)
return;
Vector3 scaleDelta = goTransform.localScale;
RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, data.position, data.pressEventCamera, out currentPointerPosition);
Vector2 resizeValue = currentPointerPosition - previousPointerPosition;
scaleDelta += new Vector3(-resizeValue.y * 0.001f, -resizeValue.y * 0.001f, 0f);
scaleDelta = new Vector3(
Mathf.Clamp(scaleDelta.x, minSize.x, maxSize.x),
Mathf.Clamp(scaleDelta.y, minSize.y, maxSize.y),
1
);
goTransform.localScale = scaleDelta;
previousPointerPosition = currentPointerPosition;
float resizeDeltaValue = sizeDelta.x / goTransform.localScale.x;
Vector2 newSizeDelta = new Vector2(resizeDeltaValue, resizeDeltaValue);
thisRectTransform.sizeDelta = newSizeDelta;
}
}
}