/** * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. * * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, * copy, modify, and distribute this software in source code or binary form for use * in connection with the web services and APIs provided by Facebook. * * As with any software that integrates with the Facebook platform, your use of * this software is subject to the Facebook Developer Principles and Policies * [http://developers.facebook.com/policy/]. This copyright notice shall be * included in all copies or substantial portions of the software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ var FBUnityLib = { $FBUnity: { init: function(connectFacebookUrl, locale, debug, initParams, status) { // make element for js sdk if (!document.getElementById('fb-root')) { var fbroot = document.createElement('div'); fbroot.id = 'fb-root'; var body = document.getElementsByTagName('body')[0]; body.insertBefore(fbroot, body.children[0]); } // load js sdk var js, id = 'facebook-jssdk', ref = document.getElementsByTagName('script')[0]; if (document.getElementById(id)) {return;} js = document.createElement('script'); js.id = id; js.async = true; js.src = connectFacebookUrl + '/' + locale + '/sdk' + (debug ? '/debug' : '') + '.js'; ref.parentNode.insertBefore(js, ref); // once jssdk is loaded, init window.fbAsyncInit = function() { initParams = JSON.parse(initParams); initParams.hideFlashCallback = FBUnity.onHideUnity; FB.init(initParams); // send url to unity - needed for deep linking FBUnity.sendMessage('OnUrlResponse', location.href); if (status) { FBUnity.onInitWithStatus(); } else { FBUnity.onInit(); } }; }, initScreenPosition: function() { if (!screenPosition) { var body = document.getElementsByTagName('body')[0]; var screenPosition = {omo : body.onmouseover || function(){}, iframeX: 0, iframeY: 0}; body.onmouseover = function(e) { // Distance from top of screen to top of client area screenPosition.iframeX = e.screenX - e.clientX; screenPosition.iframeY = e.screenY - e.clientY; screenPosition.omo(e); } } }, sendMessage: function(method, param) { SendMessage('FacebookJsBridge', method, param); }, login: function(scope, callback_id) { FB.login(FBUnity.loginCallback.bind(null, callback_id), scope ? {scope: scope, auth_type: 'rerequest', return_scopes: true} : {return_scopes: true}); }, loginCallback: function(callback_id, response) { response = {'callback_id': callback_id, 'response': response}; FBUnity.sendMessage('OnLoginComplete', JSON.stringify(response)); }, onInitWithStatus: function() { var timeoutHandler = setTimeout(function() { requestFailed(); }, 3000); function requestFailed() { FBUnity.onInit(); } // try to get the login status right after init'ing FB.getLoginStatus(function(response) { clearTimeout(timeoutHandler); FBUnity.onInit(response); }); }, onInit: function(response) { var jsonResponse = ''; if (response && response.authResponse) { jsonResponse = JSON.stringify(response); } FBUnity.sendMessage('OnInitComplete', jsonResponse); FB.Event.subscribe('auth.authResponseChange', function(r){ FBUnity.onAuthResponseChange(r) }); FBUnity.logLoadingTime(response); }, logLoadingTime: function(response) { FB.Canvas.setDoneLoading( function(result) { // send implicitly event to log the time from the canvas pages load to facebook init being called. FBUnity.logAppEvent('fb_canvas_time_till_init_complete', result.time_delta_ms / 1000, null); } ); }, onAuthResponseChange: function(response) { FBUnity.sendMessage('OnFacebookAuthResponseChange', response ? JSON.stringify(response) : ''); }, apiCallback: function(query, response) { response = {'query': query, 'response': response}; FBUnity.sendMessage('OnFacebookAPIResponse', JSON.stringify(response)); }, api: function(query) { FB.api(query, FBUnity.apiCallback.bind(null, query)); }, activateApp: function() { FB.AppEvents.activateApp(); }, uiCallback: function(uid, callbackMethodName, response) { response = {'callback_id': uid, 'response': response}; FBUnity.sendMessage(callbackMethodName, JSON.stringify(response)); }, logout: function() { FB.logout(); }, logAppEvent: function(eventName, valueToSum, parameters) { FB.AppEvents.logEvent( eventName, valueToSum, JSON.parse(parameters) ); }, logPurchase: function(purchaseAmount, currency, parameters) { FB.AppEvents.logPurchase( purchaseAmount, currency, JSON.parse(parameters) ); }, ui: function(x, uid, callbackMethodName) { x = JSON.parse(x); FB.ui(x, FBUnity.uiCallback.bind(null, uid, callbackMethodName)); }, hideUnity: function(direction) { direction = direction || 'hide'; //TODO support this for webgl var unityDiv = jQuery(u.getUnity()); if (direction == 'hide') { FBUnity.sendMessage('OnFacebookFocus', 'hide'); } else /*show*/ { FBUnity.sendMessage('OnFacebookFocus', 'show'); if (FBUnity.showScreenshotBackground.savedBackground) { /* if(fbShowScreenshotBackground.savedBackground == 'sentinel') { jQuery('body').css('background', null); } else { jQuery('body').css('background', fbShowScreenshotBackground.savedBackground); } */ } hideUnity.savedCSS = FBUnity.showScreenshotBackground.savedBackground = null; } }, showScreenshotBackground: function(pngbytes) /*and hide unity*/ { // window.screenxX and window.screenY = browser position // window.screen.height and window.screen.width = screen size // findPos, above, locates the iframe within the browser /* if (!fbShowScreenshotBackground.savedBackground) fbShowScreenshotBackground.savedBackground = jQuery('body').css('background') || 'sentinel'; jQuery('body').css('background-image', 'url(data:image/png;base64,'+pngbytes+')'); jQuery('body').css( 'background-position', -(screenPosition.iframeX)+'px '+ -(screenPosition.iframeY)+'px' ); jQuery('body').css('background-size', '100%'); jquery('body').css('background-repeat', 'no-repeat'); // TODO: Zoom detection */ }, onHideUnity: function(info) { if (info.state == 'opened') { FBUnity.sendMessage('OnFacebookFocus', 'hide'); } else { FBUnity.sendMessage('OnFacebookFocus', 'show'); } } }, init: function(connectFacebookUrl, locale, debug, initParams, status) { var connectFacebookUrlString = Pointer_stringify(connectFacebookUrl); var localeString = Pointer_stringify(locale); var initParamsString = Pointer_stringify(initParams); FBUnity.init(connectFacebookUrlString, localeString, debug, initParamsString, status); }, initScreenPosition: function() { FBUnity.initScreenPosition(); }, login: function(scope, callback_id) { var scopeString = Pointer_stringify(scope); var scopeArray = JSON.parse(scopeString); var callback_idString = Pointer_stringify(callback_id); FBUnity.login(scopeArray, callback_idString); }, activateApp: function() { FBUnity.activateApp(); }, logout: function() { FBUnity.logout(); }, logAppEvent: function(eventName, valueToSum, parameters) { var eventNameString = Pointer_stringify(eventName); var parametersString = Pointer_stringify(parameters); FBUnity.logAppEvent(eventNameString, valueToSum, parametersString); }, logAppEventWithoutValue: function(eventName, parameters) { var eventNameString = Pointer_stringify(eventName); var parametersString = Pointer_stringify(parameters); FBUnity.logAppEvent(eventNameString, null, parametersString); }, logPurchase: function(purchaseAmount, currency, parameters) { var currencyString = Pointer_stringify(currency); var parametersString = Pointer_stringify(parameters); FBUnity.logPurchase(purchaseAmount, currencyString, parametersString); }, ui: function(x, uid, callbackMethodName) { var xString = Pointer_stringify(x); var uidString = Pointer_stringify(uid); var callbackMethodNameString = Pointer_stringify(callbackMethodName); FBUnity.ui(xString, uidString, callbackMethodNameString); } }; autoAddDeps(LibraryManager.library, '$FBUnity'); mergeInto(LibraryManager.library, FBUnityLib);