// Copyright (c) 2014-present, Facebook, Inc. All rights reserved. // // You are hereby granted a non-exclusive, worldwide, royalty-free license to use, // copy, modify, and distribute this software in source code or binary form for use // in connection with the web services and APIs provided by Facebook. // // As with any software that integrates with the Facebook platform, your use of // this software is subject to the Facebook Developer Principles and Policies // [http://developers.facebook.com/policy/]. This copyright notice shall be // included in all copies or substantial portions of the software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS // FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR // COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER // IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN // CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #import #import "AppDelegateListener.h" //if we are on a version of unity that has the version number defined use it, otherwise we have added it ourselves in the post build step #if HAS_UNITY_VERSION_DEF #include "UnityTrampolineConfigure.h" #endif @interface FBUnityInterface : NSObject { //If you make changes in here make the same changes in Assets/Facebook/Scripts/NativeDialogModes.cs enum ShareDialogMode { AUTOMATIC = 0, NATIVE = 1, WEB = 2, FEED = 3, }; } @property (assign, nonatomic) BOOL useFrictionlessRequests; @property (nonatomic) ShareDialogMode shareDialogMode; + (FBUnityInterface *)sharedInstance; @end