%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: shop_shade m_Shader: {fileID: 4800000, guid: 7ffc1bc2bbb1ef64f84b552b2d2f0619, type: 3} m_ShaderKeywords: TCP2_DISABLE_WRAPPED_LIGHT TCP2_MOBILE TCP2_REFLECTIONS_FRESNEL TCP2_RIM_LIGHTING_LIGHTMASK TCP2_SHADOW_LIGHT_COLOR TCP2_UV_NORMALS_FULL _GLOSSYREFLECTIONS_OFF _RECEIVE_SHADOWS_OFF _SPECULARHIGHLIGHTS_OFF m_LightmapFlags: 4 m_EnableInstancingVariants: 1 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _BaseMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _BumpMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} m_Scale: {x: 0, y: 0} m_Offset: {x: 0, y: 0} - _DetailMask: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailNormalMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _EmissionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MatCapMask: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MatCapTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _OcclusionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _ParallaxMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Ramp: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _ReflectionTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _ShadowBaseMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _SpecGlossMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - _BumpScale: 1 - _Cull: 0 - _Cutoff: 0.5 - _DetailNormalMapScale: 1 - _DirectIntensityOutline: 1 - _DstBlend: 0 - _EmissionChannel: 4 - _FresnelMax: 1.5 - _FresnelMin: 0 - _GlossMapScale: 1 - _Glossiness: 0 - _GlossyReflections: 0 - _IndirectIntensity: 1 - _IndirectIntensityOutline: 0 - _MatCapMaskChannel: 0 - _MatCapType: 0 - _Metallic: 0 - _Mode: 0 - _NormalsSource: 0 - _NormalsUVType: 0 - _OcclusionChannel: 0 - _OcclusionStrength: 1 - _OutlineLightingType: 0 - _OutlineLightingTypeURP: 0 - _OutlineMinWidth: 1 - _OutlinePixelSizeType: 0 - _OutlineTextureLOD: 5 - _OutlineTextureType: 0 - _OutlineWidth: 1 - _Parallax: 0.02 - _RampBands: 4 - _RampBandsSmoothing: 0.1 - _RampOffset: 0 - _RampScale: 1 - _RampSmooth: 0 - _RampSmoothAdd: 0 - _RampSmoothOtherLights: 0.5 - _RampSmoothing: 0 - _RampThreshold: 1 - _RampThresholdOtherLights: 0.608 - _RampType: 0 - _ReceiveShadowsOff: 0 - _ReflectionMapType: 0 - _ReflectionSmoothness: 0.5 - _RenderingMode: 0 - _RimMax: 2 - _RimMin: 0.5 - _RimStrength: 0.5 - _ShadowColorLightAtten: 1 - _Shadow_HSV_H: 81 - _Shadow_HSV_S: 0.04 - _Shadow_HSV_V: -0.13 - _SingleIndirectColor: 0 - _Smoothness: 0.2 - _SmoothnessTextureChannel: 0 - _SpecBlend: 1 - _SpecSmooth: 1 - _SpecularHighlights: 0 - _SpecularMapType: 0 - _SpecularRoughness: 0.5 - _SpecularToonSize: 0.25 - _SpecularToonSmoothness: 0.05 - _SpecularType: 0 - _SrcBlend: 1 - _TCP2_DISABLE_WRAPPED_LIGHT: 1 - _TCP2_RAMPTEXT: 0 - _TCP2_SPEC_TOON: 0 - _TCP2_STYLIZED_FRESNEL: 0 - _UVSec: 0 - _UseAlphaTest: 0 - _UseEmission: 0 - _UseFresnelReflections: 1 - _UseMatCap: 0 - _UseMatCapMask: 0 - _UseMobileMode: 1 - _UseNormalMap: 0 - _UseOcclusion: 0 - _UseOutline: 0 - _UseReflections: 0 - _UseRim: 0 - _UseRimLightMask: 1 - _UseShadowTexture: 0 - _UseSpecular: 0 - _ZWrite: 1 - __dummy__: 0 m_Colors: - _BaseColor: {r: 0.2784314, g: 0.12941177, b: 0.6392157, a: 1} - _Color: {r: 0.2784314, g: 0.12941177, b: 0.6392157, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _HColor: {r: 1, g: 1, b: 1, a: 1} - _MatCapColor: {r: 1, g: 1, b: 1, a: 1} - _OutlineColor: {r: 0, g: 0, b: 0, a: 1} - _ReflectionColor: {r: 1, g: 1, b: 1, a: 1} - _RimColor: {r: 0.8, g: 0.8, b: 0.8, a: 0.6} - _SColor: {r: 1, g: 1, b: 1, a: 1} - _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _SpecularColor: {r: 0.75, g: 0.75, b: 0.75, a: 1}