using UnityEngine; using System.Collections; namespace EpicToonFX { public class ETFXLightFade : MonoBehaviour { [Header("Seconds to dim the light")] public float life = 0.2f; public bool killAfterLife = true; private Light li; private float initIntensity; // Use this for initialization void Start() { if (gameObject.GetComponent()) { li = gameObject.GetComponent(); initIntensity = li.intensity; } else print("No light object found on " + gameObject.name); } // Update is called once per frame void Update() { if (gameObject.GetComponent()) { li.intensity -= initIntensity * (Time.deltaTime / life); if (killAfterLife && li.intensity <= 0) //Destroy(gameObject); Destroy(gameObject.GetComponent()); } } } }